• Welcome to this new upgrade of the site. We are now on a totally different software platform. Many things will be different, and bugs are expected. Certain areas (like downloads and reviews) will take longer to import. As always, please use the Meta Forum for site queries or bug reports. Note that we (the mods and admins) are also learning the new software.
  • The RSS feed for the news page has changed. Use this link. The old one displays the forums, not the news.

2000AD AP rounds = 1/2 SE + Stun charge?


AP rounds do 1/2 SE damage (2d6+2 -> 1d6+1). Do extra dice from exploits etc also get halved or is it just the base damage?

Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver.

How much stun charge ammo does it have - it's not mentioned in the Lawgiver section?


Staff member
You roll the damage as normal and divide by two.

There's no stun charge limit.