2000AD AP rounds = 1/2 SE + Stun charge?

AP rounds do 1/2 SE damage (2d6+2 -> 1d6+1). Do extra dice from exploits etc also get halved or is it just the base damage?

Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver.

How much stun charge ammo does it have - it's not mentioned in the Lawgiver section?


Well, that was fun
Staff member
You roll the damage as normal and divide by two.

There's no stun charge limit.