Hunter0441
Explorer
My players entered last night, and par for course, made a bee line straight to the final room via the central path. They triggered the Nem trap, and in order to prevent them from triggering the final trap, I had all the zombies flood in the room (with the exception of the BIG THREE from the entrance, that might have been a TPK). My concern is that the players will still trigger the final trap and be forced out before they search the rest of complex. Not a huge deal if they miss some encounters (but all the work I put into the rainbow room on roll20 will have been a waste), but will they be missing any key information when they return to Flint?