Hexmage-EN
Legend
Since 5E doesn't really have extensive magic item crafting rules, what approaches have you used or seen used, and which are your favorites?
Some sample implementations I've seen:
Some sample implementations I've seen:
- From the Bastion UA: A Masterwork weapon retains the effects of a Magic Weapon spell permanently.
- Building off the former and reaching back to 3E, the creator of the magic item or someone assisting in the creation must have certain relevant spells prepared.
- Magic items of each tier require increasingly rare materials to create
- Magic items require unique components that require a special quest to obtain