Approximate cost to make a magic item activation "swift"?

Piratecat

Sesquipedalian
I have a unique magic item in my game that is a chain of reach; as a standard action, rip of as many links of the chain as you like. For one minute you get additional melee reach equal to (# of links x 5'). Rip off 3 links, and your reach becomes 20'. The chain has a finite number of links.

If you were a wizard altering this item after-the-fact (which I allow), how much would you charge to change the activation from a standard action to a Swift action?

How about to a Move action?

I don't need an exact, precise number; just sort of a ballpark for what to charge. Thanks for any advice you can give!
 
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The first thing I'd compare this to would be the quicken spell metamagic. So, if the original effect was similar to a 2nd level spell, that'd be 6th level if quickened and the price would be increased by a factor of 11 (6*11/2*3). If that didn't look right I'd borrow a copy of the magic item compendium and start digging for comparisons.
 

My instincts say multiple the total value of the item by 1.5 for move action, and 2.0 for swift action.

It's important to keep in mind this is a finite-use item, not a constant item. It shouldn't be huge multiples, because realistically that's just another way of saying you can't do it.
 


What is the average character level of the party you gave this item to, and do you consider it about an average piece of magic item treasure as-is (with the standard action trigger) for this party relative to their other items?

If so, using the treasure level guidelines in Magic Item Compendium you can just quickly assign a value to it currently, and then calculate the costs to improve.
 

Price it in reduced duration: if you rip off a link as a Swift action, your reach lasts this round.

And charge 25k for the privilege.

Cheers, -- N
 

If you're starting from scratch, a 5' reach increase is sorta similar to a martial script of the Burning Brand manoeuver in ToB - from the ToB cards download on the Wizards website,

Burning Brand
Desert Tempest
Desert Wind (Boost) [Fire]
Level: Swordsage 2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Your weapon transforms into a roaring gout of flame. As you swing your burning blade, it stretches out beyond your normal reach to scorch your foes.
When you initiate this maneuver, your weapon turns into a burning brand for the rest of your turn. The brand increases your reach by 5 feet, and your melee attacks made with the brand deal fire damage equal to your normal melee damage. You still gain all the normal benefits from a high Strength score, feats, and other effects that increase your melee damage. For example, an attack with a longsword that normally deals 1d8+4 points of slashing damage would instead deal 1d8+4 points of fire damage. You otherwise attack with your weapon as normal.
This maneuver is a supernatural ability.
You can get a price for this in ToB. For more than 5', you're on your own I'm afraid.
 

Wow, that's a tough question. Rather than putting the cost in gold pieces, I might put it into the item itself: no penalty to use the item as a standard action, a move action imposes a -1 attack penalty per link, and a swift action slaps you with -2 attack per link.
 


There's an item in MIC - Greatreach Bracers - for 2000gp.

Swift action 3 times per day: extend your reach for one round by 10 feet. (So for the average PC, it will give them a 15 foot natural reach for one round.)

Using the DMG formulas to reverse engineer it to a single use comes to around 100gp-ish.

-Hyp.
 

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