Andor
First Post
This is the first time I've heard the theory that "natural healing" really isn't natural at all!
I don't think it's assumed to be low grade magic, I'm suggesting that you can refluff it that way if it helps you come to grips with it. Although I will note that 'natural' healing explicitly assumes competent wound care for the fastest recovery rate so it's natural in the same sense that an ICU is natural.
In my view neither is remotely feasible - no one heals from a broken limb, a torn tendon or ligament, a ruptured lung, etc - in either a day or a week.
Which is why I say that no hp loss from which a PC recovers, or can recover, naturally (in any edition of D&D) amounts to a wound like that.
Which is why I further say that all hit point recovery is (i) recovering from bruises, scrapes, etc - like those narrated by REH in the Conan stories (Conan's lips are bloody, he has cuts all over him, but no soft tissue is torn, no bones broken, no major vessels severed); and (ii) is restoration of the mojo necessary to fight on despite such wounds.
Heals completely? No. Recovers to the point of functionality? I saw an interview once with G. Gordon Liddy. He had been run over by a pickup truck the previous week, and had a broken arm. He had refused a cast because he preferred mobility to a lack of pain and seemed to be getting around just fine.
The flip side which you are ignoring is that nobody bleeds to death from bruises and scrapes. And yet a D&D character left alone at -1 hp might be dead within the hour, or he might be fine in a week. So was he bleeding out or just bruised? I don't like schroedingers wounds particularly.
Full Hp can mean completely perfect health, or it can mean covered with half-healed wounds, none of with inflict impairment or represent vulnerabilities that make you closer to death. I've come home from work covered in scratches, cuts and bites. The next day I went back. Were those unhealed cuts and bruises hp damage? Was I risking my life if I took one more bite? I doubt it.
I've taken a few hits which would certainly represent hp damage in D&D. Stepping of a rusty screw, slashing my knee open on a nail plate, bitten by a nile monitor - In one case my boss made me go get stitches, the rest of them I just did minimal first aid and kept working. No impairment either way.
OTOH overworked muscles, or a whacked knee, which certainly do NOT represent HP damage in D&D can cripple you for moments or days.
So perhaps separating status effects and stat damage from HP damage does make sense?
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