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Guest 85555
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As for why all (actually, most) games use HPs; not all do. Mostly I think it's laziness and relying on a known and accepted trope. I'm actually convinced that there's room out there for a simplified "wound" system - like HârnMaster, but without hit locations. Like the HM 'quickstarter' rules, in fact...
non HP sysems are quite common. Savage worlds has wounds, WOD has wounds and so do my own games. None of these get into stuff like hit location (which is usually a hard sell to most plaers in my experience). But i dont think hp areva product of laziness. They continue in use and spread to other games because they are simple and allow for a certain style of play (and i am not talking about believability or realism at the moment).