Hussar
Legend
Just to put a bit of context on how this discussion has been circling around for YEARS, I did a 30 second google search and found this thread from En World,
http://www.enworld.org/forum/d-d-4th-edition-discussion/221226-d-d-4th-edition-healing-right.html
right on the first page, discussing this issue in 2008, we have the following quote:
So, it's not like there's any sudden change of opinion going on here.
Reading that thread was actually kinda fun.
The last post in the thread pretty much encapsulates my view though:
And, for me, that's the bottom line. I can replicate earlier D&D style HP with 4e mechanics. It's doable. It's been shown to be quite easily done. What I cannot do is replicate 4e style HP with earlier mechanics. So, for me, it's a case of one set of mechanics being more versatile than another. If one set of mechanics supports more playstyles than another set of mechanics, then that first set of mechanics is better.
So, can someone, please, pretty please, show me how I can get 4e style HP's and pacing with 3e mechanics? I've been asking this over and over again for a couple of weeks now, and no one seems to want to take up the challenge.
http://www.enworld.org/forum/d-d-4th-edition-discussion/221226-d-d-4th-edition-healing-right.html
right on the first page, discussing this issue in 2008, we have the following quote:
Because HP loss doesn't model wounds which impair your fighting efficiency?
It's abstract, and as long as you're willing to accept HP as a combination of fatigue, morale and actual wounds, it works. Yes, you have the falling example which is the most grevious offender in this system, IMO, and yes, sometimes you shouldn't heal to full when you've been down to 1 HP...
But get over it. =) HP has always been abstract, unless you play that a 10th level fighter can literally suffer ten times as many sword wounds as a 1st level fighter. If you do, well, just acknowledge that seeing as how he can suffer ten times the wounds as a normal warrior, he's also capable of fast healing.![]()
So, it's not like there's any sudden change of opinion going on here.
Reading that thread was actually kinda fun.
The last post in the thread pretty much encapsulates my view though:
It's funny that I was just making this same exact point in another thread. Some folks like their hp to be purely abstract. Others like them to be purely physical. I fall somewhere in the middle. All these styles of play are valid, and it looks like (HP-wise, at least) 4e could be all things to all people.
And, for me, that's the bottom line. I can replicate earlier D&D style HP with 4e mechanics. It's doable. It's been shown to be quite easily done. What I cannot do is replicate 4e style HP with earlier mechanics. So, for me, it's a case of one set of mechanics being more versatile than another. If one set of mechanics supports more playstyles than another set of mechanics, then that first set of mechanics is better.
So, can someone, please, pretty please, show me how I can get 4e style HP's and pacing with 3e mechanics? I've been asking this over and over again for a couple of weeks now, and no one seems to want to take up the challenge.
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