YRUSirius
First Post
That's fine, but what's the point of the MM entry then?
Yeah, exactly. Why does a housecat need statistics? Do you want to see a house cat in a fight? Against what? A mice?
-YRUSirius
That's fine, but what's the point of the MM entry then?
So, can someone, please, pretty please, show me how I can get 4e style HP's and pacing with 3e mechanics? I've been asking this over and over again for a couple of weeks now, and no one seems to want to take up the challenge.
Damn straight. I've been saying this for a long time. Anything that can kill a minion in one hit, can also kill a tyrannosaurus in one hit, if the tyrannosaurus has taken enough of a beating first. So before trotting out the idea that a minion can die walking through a thornbush, consider that the same thornbush can kill a tyrannosaurus, and then ask yourself whether perhaps the problem is not the minion but the thornbush.I can't XP you again, but I'm right with you on this one!
I think the "remedy" is a simple principle, actually:
"In order to cause hit point damage, a cause has to be conceivably either a killing or a knockout blow. Any other "damage" can be considered to cause conditions, etc. - but if it could not kill or render unconscious, it should never inflict hit point damage."
Step 1: Problem definition.
What do you mean by 4e style HP and pacing?
While I've read 4e, I haven't had a chance to play it, so I need to ask what this means as playstyle effecting game mechanic.
Primarily, though, for me, it's the speed. The fact that I can drop five, six, seven encounters on the group, keep the pressure up, and not have to worry that a lucky die roll is going to mean that the group runs out of gas half way through the scenario.
I can do this with 3e and earlier style hit points, but, it requires healing wands and/or reserve feats. If I'm going to go that route anyway, I might as well build it directly into the class.
To the best of my knowledge, this can't be done with 3E, but my knowledge of 3E doesn't include some of the later stuff like incarnum, ToM, Bo9S, etc.
OK. Different from me. I don't have much 3E experience, but in B/X and AD&D my experience was the same as that which [MENTION=29398]Lanefan[/MENTION] posted recently in one of these hp/healing threads: clerical healing, potions etc were deployed after the fighting, not during it. (I think in part this is because doing those things in a battle was tricky - clerical spells in AD&D have long casting times, and so can easily be interrupted. It was also suggested by the example of play in Moldvay Basic - fight first, heal later.)Well, I can't speak to your play experience, but I've always found in combat healing to be crucial in D&D in every edition I've played.
Yep.I'm sure you're familiar with the problems and discussions about this.
Certainly AD&D or B/X would need a lot of houseruling to produce anything like this. And I think that even 3E might need a bit more than what you suggest - eg attack powers with healing riders (ie in the fiction, attacks that produce heroic resurgence of one's allies) I think are not a part of 3E as written, are they?You could always back-patch those into 3e of course. Giving everyone a second wind power usable once a combat wouldn't be hard. Nor would changing the casting time of heal spells to swift actions.
And I think that even 3E might need a bit more than what you suggest - eg attack powers with healing riders (ie in the fiction, attacks that produce heroic resurgence of one's allies) I think are not a part of 3E as written, are they?