The Mimic Tower is all kinds of awesome. My first thought was to throw it in the mournlands, but nothing there would be trusted anyway, let alone having a living humonoid occupant.
No, I'm putting it right in the heart of Sharn. It's been there since the end of the war with the daelkyr as a lowly mimic hiding in Ja'Shaarat. Centuries later disguised as part of it's ruins. When Sharaat was renamed Sharn and being built up, it took it's place as one of the lower towers, and slowly overtook and replaced the structures built on top of it. It has carefully selected it's victims and gone out of it's way to evade detection. Today, it's lower sections server as a fop house for the dregs of the city (always a source of unmissed nurishment), and stretches high into the upper city, waiting for a servant that has just been let go to collect their belongings before leaving the residence of one of the nobles living peacefully oblivious in the tower. One of the resident nobles is in fact a Mirror Mimmic, as are the heads of staff of the other resident nobles. It is through these intermediaries that the mad tower keeps it's pseudopods on the pulse of Sharn and exerts it's influence in city affairs. It likes to arrange masked balls to sample the idle rich like a connoisseur, influence zoning and taxing to subltley lure customers and adventurers to it's shops and taverns in the middle city layer, and prevent reformations and aid programs that would lift up the outcasts and dregs in the lower city that it's fop houses and soup kitchens lure for the staple of it's diet...
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I'd have it as middle paragon. The beauty is that the tower is quite literally a Load Bearing Boss. Once you defeat the tower core, it's time to get out, as the whole tower is crashing down in the middle of sharn, and taking out all the sky bridges, adjoining towers/additions not yet replaced by the tower yet still supported by it, and any other structure as it all comes crashing down.
Sure, you may have solved the mystery of the disappearing nobles and killed an ancient creature of xoriat feeding on the city, but you've also caused the biggest disaster in sharn since the last tower fall, and could quite possibly re-ignite the war as fingers get pointed and blame slung around. At the minimum, you are the easiest scapegoat, get branded as sabatuers and traitors to Breland, and hunted across the continent for mass homicide due to the collapse and millions of crowns worth of damage. All your contacts would disavow you to protect thier own necks. Queue A-Team Music.
No, I'm putting it right in the heart of Sharn. It's been there since the end of the war with the daelkyr as a lowly mimic hiding in Ja'Shaarat. Centuries later disguised as part of it's ruins. When Sharaat was renamed Sharn and being built up, it took it's place as one of the lower towers, and slowly overtook and replaced the structures built on top of it. It has carefully selected it's victims and gone out of it's way to evade detection. Today, it's lower sections server as a fop house for the dregs of the city (always a source of unmissed nurishment), and stretches high into the upper city, waiting for a servant that has just been let go to collect their belongings before leaving the residence of one of the nobles living peacefully oblivious in the tower. One of the resident nobles is in fact a Mirror Mimmic, as are the heads of staff of the other resident nobles. It is through these intermediaries that the mad tower keeps it's pseudopods on the pulse of Sharn and exerts it's influence in city affairs. It likes to arrange masked balls to sample the idle rich like a connoisseur, influence zoning and taxing to subltley lure customers and adventurers to it's shops and taverns in the middle city layer, and prevent reformations and aid programs that would lift up the outcasts and dregs in the lower city that it's fop houses and soup kitchens lure for the staple of it's diet...
Responding to comment...
I'd have it as middle paragon. The beauty is that the tower is quite literally a Load Bearing Boss. Once you defeat the tower core, it's time to get out, as the whole tower is crashing down in the middle of sharn, and taking out all the sky bridges, adjoining towers/additions not yet replaced by the tower yet still supported by it, and any other structure as it all comes crashing down.
Sure, you may have solved the mystery of the disappearing nobles and killed an ancient creature of xoriat feeding on the city, but you've also caused the biggest disaster in sharn since the last tower fall, and could quite possibly re-ignite the war as fingers get pointed and blame slung around. At the minimum, you are the easiest scapegoat, get branded as sabatuers and traitors to Breland, and hunted across the continent for mass homicide due to the collapse and millions of crowns worth of damage. All your contacts would disavow you to protect thier own necks. Queue A-Team Music.
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