Quickleaf
Legend
Well I just got a rejection letter from Greg on my planescape adventure because my idea came across as too much of a linear artifact hunt.Just pitched two article ideas.
A Planescape adventure idea brewing as well in the next day or two (I don't care what edition it is, it's Planescape...)
[sblock=my pitch]IN FETTERED LIES
DUNGEON - PLANESCAPE ADVENTURE, 11th-13th level (7,500 words)
Sigil's Canal of Curses. The eternally bleak winter realm of Niflheim.
Dis, the Iron City of Baator. Three planar locations with ties thicker
than blood, the River Styx, and the Book of Lies. Filled with nothing but
lies told by every being in the multiverse, the Book of Lies was once
kept by the Dustmen, but recently was stolen by a thief who delivered it
into the hands of Dispater. Whether the PCs represent the traditional
Dustmen keepers, a certain angel with a dirty halo, or their own
interests, they aim to steal the Book of Lies from under Dispater's
burning eye. As they follow the Styx from Sigil to the Gray Waste and
ultimately to Baator, the PCs are guided by an ingratiating marraenoloth
who probably intends to betray them, deal with the damned soul of the
thief sold out by her employer, and navigate a (literal and metaphorical)
maze of intrigue and deadly traps within Dis. Once the PCs pull off this
planar heist, they're faced with the dilemma of how to use the Book of
Lies. Will they find the wisdom to use the Book's terrible knowledge to
their advantage? Or will they become bound to the Book of Lies like other
souls before them?[/sblock]
Unusual critique, but there it is. Learn from my folly
