APS - Divine Warlock

malcolm_n

Adventurer
Design Goal: Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.

Why?: Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.

Rules Clarification: The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.
Example: Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.

SCION
[FONT=&quot]The cleric offers his prayer; the paladin his life; the scion his soul. Divine warlocks, called scions by the educated, have made a pact with their deity which opens them to awesome and terrible magic.[/FONT]
[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Warlock Class Traits in the PHB with the following.

Power Source: Divine. You are closer to your patron than few others; literally channeling immortal essence and turning it against your foes.

Implements: Holy symbols, rods, wands
Bonus to Defenses: +2 Will

Trained Skills: Religion. From the warlock class skills list, choose three more trained skills at 1st level.

Class Features: Channel Divinity, Divine Pact, Eldritch Blast, Shadow Walk, Stigmata
[/sblock][sblock=SCION CLASS FEATURES] [FONT=&quot]As a divine warlock, you gain the Divine Pact class feature and channel divinity. In exchange for this, you lose out on your Prime Shot class feature.[/FONT]

[FONT=&quot]Channel Divinity[/FONT]
Once per encounter, you can use a Channel Divinity power. You start with the Eldritch Guide channel divinity power. You can use only one channel divinity power per encounter.

[FONT=&quot]Divine Pact (eldritch pact)[/FONT]
Like arcane warlocks, scions focus on a particular aspect of their power; be it Constitution or Charisma. Choose a warlock pact. This feature counts as that pact when it would be referred to. You can choose bleed for the faithful instead of the at-will power associated with your pact.

[FONT=&quot]Stigmata[/FONT]
This feature counts in all ways as the Warock’s Curse class feature.[/sblock][sblock=SCION POWERS] The divine warlock has access to all warlock powers. You can also choose the following powers which give you a more distinct identity as a divine class.
As a good tie-in for the Divine power source, consider choosing warlock powers which focus on aiding allies.

[FONT=&quot]Channel Divinity: Eldritch Guide [/FONT][FONT=&quot]Scion Feature[/FONT]
[FONT=&quot]You take advantage of an opening made apparent to you by your faith.[/FONT]
[FONT=&quot]Encounter • Divine, Implement, Radiant[/FONT]
[FONT=&quot]Immediate Reaction Ranged [/FONT][FONT=&quot]10[/FONT]
[FONT=&quot]Trigger:[/FONT][FONT=&quot] An ally misses an enemy within range and doesn’t make another attack against it.[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] You can use your eldritch blast power against that enemy.[/FONT]

[FONT=&quot]Bleed for the Faithful [/FONT][FONT=&quot]Scion Attack 1[/FONT]
[FONT=&quot]You carve your stigmata into your skin and it burns into your enemy.[/FONT]
[FONT=&quot]At-will • Divine, Implement, Radiant[/FONT]
[FONT=&quot]Standard Action Ranged[/FONT][FONT=&quot] 5[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Constitution or Charisma vs. Will[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 1d8 + Constitution or Charisma modifier radiant damage, and you and the target each take damage equal to your stigmata damage. This does not count as your use of stigmata during this turn.[/FONT]
[FONT=&quot]Level 21:[/FONT][FONT=&quot] 2d8 + Constitution or Charisma modifier radiant damage.
Special: [/FONT]At 1st level, you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later.

[FONT=&quot]
[/FONT][FONT=&quot]Shed the Mortal Coil [/FONT][FONT=&quot]Scion Attack 1[/FONT]
[FONT=&quot]You dissipate into vapor and attack the enemy from inside.[/FONT]
[FONT=&quot]Daily • Divine, Implement[/FONT]
[FONT=&quot]Standard Action Close [/FONT][FONT=&quot]burst 1 + Charisma modifier[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] Each enemy in burst[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] The target is subject to your stigmata until the end of your next turn. You are removed from combat until the end of your next turn. While removed in this way, you take ongoing damage equal to your healing surge value. This damage cannot be prevented. If you suffer enough damage to reduce you to 0 or fewer hit points, you are returned to combat at 1 hit point in the closest square from where you left.[/FONT]
[FONT=&quot]Sustain Standard:[/FONT][FONT=&quot] The effect persists. Choose an at-will warlock attack power. You can use that power against each target, even if the target is no longer within the burst.[/FONT]

[FONT=&quot]Eldritch Renewal [/FONT][FONT=&quot]Scion Utility 2[/FONT]
[FONT=&quot]Your god is pleased with your offering and grants you the vitality to continue.[/FONT]
[FONT=&quot]Encounter • Divine, Healing[/FONT]
[FONT=&quot]Free Action Personal[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] If you would gain the benefit of your pact boon, you can spend a healing surge instead.[/FONT][/sblock]As always, I appreciate any thoughts/feelings on these. Gonna work through each available power source/class, and I'm willing to take requests.

Here is the List of other Alternate Power Sources and other works I've completed so far for my campaign setting.
 
Last edited:

log in or register to remove this ad

Pets & Sidekicks

Remove ads

Top