Arabesu's Eyes of the Lich Queen - IC

Rosa arranges for Verdin to prepare two poisoned quarrels for her crossbow, one of which she very carefully wraps up and keeps for later, one of which she keeps with her bow.

As to Fenwick's statement, she shrugs and stretches. "It's probably just a result of letting that ape free. It clearly is stronger than an individual blackscale, or they most likely would simply take it elsewhere. Though it does raise the question, why free him? I cannot imagine it is great for their health to have such a strong, irate creature around . . . unless they knew it would head back home and away from this place."
 

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Hightower's gently droning snore, subsides during the party's morning conversation and sits up in his plate and stretches in refreshment as if he hadn't been sleeping in close to 40 lbs of spiked steel for most of the night. He confirms the ape's destructive rage after being released. "They may be constucting a trap of some sort with the light lumber they cthered from the forest." He gets up and rummages in his pack for a ration that he absently gmaws at for a bit. Then his eyes widen and the casters can almost see the lightbulb come on over his head as he turns to them. "They will most likely wait in some sort of ambush, just inside the temple. Rosa if you use that handy ghost sound trick to make a sound like me walking up into the temple invisibly, we might get them to waste some of their blast magics in an attempt to catch me. Or if you could make me invisible I might be able to kill the priest before he even knows I'm there?"
 

Looking at their tall colleague, Fenwick will pipe in "Hightower, I can make you invisible to their eyes, but you know I can't make you any quieter, so they might not see you, but they'll know you're there. The ghost sound might work, especially because both Rosa & I can cast it. I just hope we don't run into that ape, if he's stronger than the blackscales it could be trouble, but then at least our guide could help against it.", while pulling together his gear and finishing his morning's rations.
 

Hightower's smile widens, "Yes that's what I was suggesting. First we send through a ghost sound or two that sounds like me clomping through, one at a time - then when I go in invisibly, and yes they will be able to hear me, they will think its just another trick! Then I can find the priest cause all manner of chaos while you enter en masse, at their rear flank." he draws a rough outline of the temple, in the dirt floor, with lines that show where he sees the spell effects doing the most good. "Trent speaks true about my mind needing protection, but I have several of those potions, so do not dip into your stores on my account." He adds with a haggard smile. "However the ability to see them if they become invisible could become an issue. And with half our number weakened by those poison arrows, their long range magics can knock us down much more readily." The goliath continues rummaging in his pack until he brings out a small padded bundle and unwraps a vial that he slides into the empty slot in his potion belt. He then places the empty vial he had retrieved after the combat, into the well padded bundle of potions and returns it to his pack. Then he prudently gets the scout to remove his poisonous arrows from the tower shield so as not to risk further damage from the vile substance. checks all the straps on his gear while the discussion and preparation continues.
 
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"It's a pretty good plan," admits Rosa, "but we need a backup plan too in case they have a trap or some means of seeing the invisible."
 

"How about a breath of acid along the lines that the enemy comes? I am sure that anything in that line, invisible or not, would not resist the acid so easily. Plus, you should be able to pinpoint the enemies from their cries and the acid either disappearing or melting on them. I can use it a few times a minute, if I can regenerate the contents quickly enough. Just make sure you leave me a clear line. Otherwise, it's going to be tough."

Trent thinks on things, on the new happenings, and what's going to go down soon. He then states an obvious comment, but one that he's not too fond of. "You know, we could simply wait another day. They aren't going anywhere, and if they come out, it's on even ground for us. It might lull them into a false sense of security, thinking we left. Hightower could heal up a little more, hopefully shaking that poison and its effects off eventually. It's just a thought."
 

Fenwick will add "As for invisible creatures, I can throw some Glitterdust on them, that is, once we know they're around. Waiting another day might be a good idea, now that you mention it, the waiting could grate on their nerves and being that tense for so long might make them lose their edge when we do come."
 

"I really doubt a tribe that thrives on war is going to lose their edge over the course of just one day," Rosa notes dryly, "but you're right about us going in at our best. I only wonder if they have auxiliary forces to call upon from other tribes, and if that will affect how hard it is to get in. Then again, they have no real reason to suspect we are after anything other than retaliation for being attacked."
 

As you survey the jungle surrounding Kha-Shazul, you recall the sending only days early, that informed you that any day now you should be joined by another, an agent hired by Sur’kil in Adderport, named Kuma. He, a kobold follower of Syberys, brings divine power with him to bolster and defend your group and to smite the forces of the deep darkness through channeled holy energy.

As you begin finalizing your plans and settling in to EXACTLY what roles and tactics you will use, you realize that it might be important to expect him to arrive at any moment, but that perhaps a foray into the temple entrance in his absence might be a reasonable thing to try at this juncture.

OOC Shayuri’s character is coming, but you are welcome to try to feel out the entrance encounter without him...
 

"Come to think of it," reasons Rosa, "our associate could tell us a little more about possible countermeasures to our plans. A kobold ought to know about traps and a priest ought to know about priestly magic."
 

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