Arabesu's Eyes of the Lich Queen, w/ Boons! - OOC

I think Rosa can scout just fine if she gets healed up. Verdin is the only NPC to have spotted her so far, so she has a decent track record. If we hired him it would probably be as an archer and a tracker. That's still dangerous, but no longer wildly dangerous.

Regarding the items, Rosa will probably want at least one cure moderate potion, two if other people don't want theirs.

Arabesu said:
I think Races of the Dragon is fine, but I have some vague memory of something specific that was somewhat broken from that book. Can't remember exactly what feat or combo it was, so just try to use your best judgement.

Some trick involving Venerable and dragon ages. Since you can make a kobold into a dragon, that kobold could grow to be super-old relative to humanoids. The abuse comes when you do it at level 1 and claim stat bonuses. To date I have never seen a DM allow that.
 
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Oh oh, right. Dragonwrought kobolds get age bonuses but not penalties.

Wasn't even something I was considering, but I suppose it's technically possible by RAW.

Bleh.
 

I wouldn't mind the leadership feat, but that's up to everyone else to hash out, as I don't want to step on toes. I figure whomever has the best character for it would be better suited, of course.

As for the healing, Trent will Heal Rosa up, yet keeping the belt to himself. He does, however, hand her the pair of potions, as if he needs healing, he has the belt on himself. Rosa could do with the potions better than him.

For the scout, I wouldn't mind paying the 25gp to keep him around for a little while. If he proves hardy enough, then cohort possibilities will arise. Until then, Trent's taking it one day at a time...
 

I don't think you're stepping on toes Fangor, I'm thinking for 25gp it's worth it as well, as for a cut of the treasure, he's a level below us so maybe a 1/2 share (and we put the other 1/2 into a party fund, for wands of healing?) of course that assumes we'd continue adventuring past this adventure, not sure the DM's intentions. I know Arabesu you were looking to try out a druid character, I am considering running a game on here, long term module (either Red Hand of Doom, or an AP). If I decide to I think you've got that spot no problem, I'll probably decide in the next week or so.
 

renau1g,

Not a shifter druid, a shifter wilder. I.e. the psionic class. I want to be forthwith as I know many are anti-psionics. I tried the shifter druid in another thread that died, then decided to move it into one of my home games. Rogarth is now fighting goblins in the Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL).

Yorgan is completely new.

I like the idea of a psionic healer, and noticing that shifter wilder's get some of the egoist powers thought I would "play the cleric," but with powers of the mind as the powersource. Woooo (waves fingers to indicate mystery). Plus, the wilder class can be fun.

Red Hand of Doom sounds intriguing.
 

Whoops, I must've been remembering Rogarth...

I'm not too familiar with Psionics, but I do have the books. I'll keep you posted, I think I might run the pre-cursor to it as well, it's an FR adventure (I forget the name off-hand), but it's to do with orcs, and from the description is an excellent lead in to the Red Hand of Doom, only thing is I think it starts level 4 & I believe you were hoping for 6-8.
 

I know that nobody pays attention to the striker, but Hightower just failed his poison save, and is also down over 25% of his hp. Hes just not caterwallin about it to keep up appearances in front of the lizardfolk prisoners/cohorts/mercs? He would definitely not decline any healing potions. He can make use of the large sized javelins since nobody else can. More AC would help give him more longevity in battle, as his AC suffers greatly when he rages.
 

Vertexx69 said:
I know that nobody pays attention to the striker, but Hightower just failed his poison save, and is also down over 25% of his hp. Hes just not caterwallin about it to keep up appearances in front of the lizardfolk prisoners/cohorts/mercs? He would definitely not decline any healing potions. He can make use of the large sized javelins since nobody else can. More AC would help give him more longevity in battle, as his AC suffers greatly when he rages.

Trent can easily lend his last charge of the healing belt to Hightower, as he's the front rank guy, and is going to need it. Plus, you can take one of the amulet's, considering your ac is going to be the most obvious one that would need a little assistance. Rosa can have two healing potions from the stash. The funds from the loot can easily be used to hire this scout for the remaining days that it will take to clear out the Temple.

That leaves all the weapon gear, arrows and poison. Any takers? Hightower might be able to use those larger javelins, which would be nice. I might be able to use one of the smaller bows, since it has a STR bonus, it will offset the damage output, and give me one more expendable option for further than 30' ranged attacks.

Then we need to make sure the scout's outfitted with his own stuff. What are your thoughts on him keeping the healing belt, or letting us keep it instead? Anyone have some ideas?
 

Vertexx69 said:
I know that nobody pays attention to the striker,

Uhm don't worry. Everyone pays attention to Hightower. I mean he's over 7' tall for pete's sake.

At least the bad guys certainly do.

Part of being big, is being a big target.
 

Would you be all right with the Dragonwrought feat? Probably draconic wings too, to go along with the 'blessed by Siberys' idea.

There's also a thing in Races of the Dragon called a Rite of Draconic Passage...or something like that. Basically you can 'buy' a 1st level sorceror spell as a 1/day spell like, but only one. Would you allow that?
 

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