doctorbadwolf
Heretic of The Seventh Circle
So i had an idea for a rogue subclass that has no spells but can craft and modify magic items, even if they normally require being able to cast spells.
Then i thought, what if that was how the artificer worked?
Rather than spell slots, you have Aether Points, representing how much arcane energy you can imbue into stuff without resting.
Your inventions include consumables and nonconsumables, and each has an aether cost, except for your special class/subclass feature items.
So you can have your artillerist's cannon that is a crossbow that shoots embued alchemical arrows that explode or let you teleport to where you hit or whatever, and you can spend aether to turn an inert vial of liquid into a healing potion, and hduring a long rest (for temporary items) or downtime (for permanent items) you can modify a magic item to not have attunemwnt or to have more charges or to gain an additional feature like adding a +1 to a magic sword that normally lacks it.
Anyone else think this is doable and fun?
Then i thought, what if that was how the artificer worked?
Rather than spell slots, you have Aether Points, representing how much arcane energy you can imbue into stuff without resting.
Your inventions include consumables and nonconsumables, and each has an aether cost, except for your special class/subclass feature items.
So you can have your artillerist's cannon that is a crossbow that shoots embued alchemical arrows that explode or let you teleport to where you hit or whatever, and you can spend aether to turn an inert vial of liquid into a healing potion, and hduring a long rest (for temporary items) or downtime (for permanent items) you can modify a magic item to not have attunemwnt or to have more charges or to gain an additional feature like adding a +1 to a magic sword that normally lacks it.
Anyone else think this is doable and fun?