Arabesu
Registered User
Welcome Lab Rats,
I am currently running a table top campaign through this module with starting my group at 6th level with special wealth rule below. I think I may have overdone it though because they seem to be sticking these challenges pretty hard even though they are ostensibly 2 and 3 above them. This module is tough and I expected more deaths. So as an experiment (hence the greeting) I want to run a group of six to eight 5th level PCs through, to reassure me that there should be more blood
This is supposed to be for 5th level PCs to run through 9th or 10th level if they survive.
The rules:
5th level characters with 10% xp above the mininum for fifth.
Choose one: 28 point buy, 15/14/13/11/10/8 array, or roll on invisible castle. Choose before you roll if you choose to roll.
Average hit points to start. Hit point rolls at later levels can be re-rolled once at a loss of half your starting action points or you can take the maximum hp if you begin the level with NO action points.
All WOTC published 3.5 material available except stuff from Dragon/Dungeon.
Maximum number of classes = 3; NO EXCEPTIONS!
Wealth (here is the real catch):
4000 gp to spend as you will on as many items as your 4k can stretch.
20000 gp to spend on one Boon Item. You can spend part of the above 4k on this item if you want, bringing the total up to 24k for one item if you so choose, but of course you won't have anything else. Anything not spent out of this 20k is lost; i.e. you get no leftover gold from it.
MIC, DMG, available with intellegent items encouraged.
The MIC offers a table (I don't have the number) for adding common abilities to items, such as Dex +2 for boots and gloves. That rule can only be applied once to items generally, thus you could have boots of speed with +2 dex, but not the same with element resistence also. The Boon Item above is an exception to this and can have as many common abilities as is appropriate to affinity.
You Boon Item should be special. You don't get into the campaign unless you write a special history of the item along with your background. Ideally they should mesh into a cohesive whole; i.e. your character should be defined by this Boon Item somehow.
Have at it.
I am currently running a table top campaign through this module with starting my group at 6th level with special wealth rule below. I think I may have overdone it though because they seem to be sticking these challenges pretty hard even though they are ostensibly 2 and 3 above them. This module is tough and I expected more deaths. So as an experiment (hence the greeting) I want to run a group of six to eight 5th level PCs through, to reassure me that there should be more blood
This is supposed to be for 5th level PCs to run through 9th or 10th level if they survive.
The rules:
5th level characters with 10% xp above the mininum for fifth.
Choose one: 28 point buy, 15/14/13/11/10/8 array, or roll on invisible castle. Choose before you roll if you choose to roll.
Average hit points to start. Hit point rolls at later levels can be re-rolled once at a loss of half your starting action points or you can take the maximum hp if you begin the level with NO action points.
All WOTC published 3.5 material available except stuff from Dragon/Dungeon.
Maximum number of classes = 3; NO EXCEPTIONS!
Wealth (here is the real catch):
4000 gp to spend as you will on as many items as your 4k can stretch.
20000 gp to spend on one Boon Item. You can spend part of the above 4k on this item if you want, bringing the total up to 24k for one item if you so choose, but of course you won't have anything else. Anything not spent out of this 20k is lost; i.e. you get no leftover gold from it.
MIC, DMG, available with intellegent items encouraged.
The MIC offers a table (I don't have the number) for adding common abilities to items, such as Dex +2 for boots and gloves. That rule can only be applied once to items generally, thus you could have boots of speed with +2 dex, but not the same with element resistence also. The Boon Item above is an exception to this and can have as many common abilities as is appropriate to affinity.
You Boon Item should be special. You don't get into the campaign unless you write a special history of the item along with your background. Ideally they should mesh into a cohesive whole; i.e. your character should be defined by this Boon Item somehow.
Have at it.
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