D&D 5E Arcana Domain


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My wife plays an Arcana cleric and is enjoying it, though I made some tweaks. She found the Domain spells to be lackluster, so I swapped some out.

Nystul's Magic Aura, Leomund's Secret Chest & Magic Circle were all replaced.
 

Its not really the domain spells that make the arcana cleric good, its being able to use wizard cantrips and key them off wisdom and they count as cleric spells.

Then at level 8 you get to add your wisdom modifier to cleric damage which in green flames blades case it already does 1d8+5 (20 wisdom), so you add it again. Shillagh staff for another 1d8.

2d8+10

Throw in spiritual guardians for another 3d8 damage. But you're also level 8 you can upcast that to 4d8. Lasts 10 minutes in a dungeon that is probably 2 or 3 fights, can cast 5/long rest at level 8. Probably want warcaster in there but even with the default array at level 1 you can have 16 wis, 14 con, 14 dex, and you wear medium armor. You use GFB for your melee and probably pick up ray or frost or firebolt as your ranged cantrip, maybe sacred flame/toll the dead, guidance.

Variant human, lvl 1 grab arcane initiate for a Druid spell (probably faerie fire), shillagh+ 1 more Druid cantrip. You'll have around 7 cantrips IIRC all keyed off wisdom.
Pick some decent cleric ranged spells and you're good to go.

My wife put most of the build together, I only spotted the synergy between GFB and being level 8 wisdom to cantrip damage. Outside the light cleric its probably one of the best clerics in the game. Other melee beatdown clerics look good but are a bit MAD.
 
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And, although his is kind of a niche help, it's still a help, the Arcana cleric can help with the Druid/Wizard's summoning shennagins if they decide to get into that. Magic Circle, Planer Binding, and Arcane Abjuration are pretty good for those things.

Really, looking at them deeply again, Arcana Clerics are a great "Jack-of-all-Trades" cleric, with Spell Breaker helping out when you want to heal someone while also breaking their charm/dominate and Arcane Mastery getting you access to a bunch of good spells. (plus the imagery of a cleric beseeching their god for a Meteor Swarm is just awesome)
 
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Any of you have suggestions for the 6th, 7th, 8th, and 9th level spell choices? I'd imagine it goes without saying to choose "Wish" for 9th level as it can replicate any spell in the book. Your thoughts on the others?
 


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