SinisterMinister said:
More likely, Monte named his book AU as a tip of the hat (sarcastic or genuine) to the then old book.
This story, incidentally, is explained in the original
FAQ on the book, very last question. Monte talks about his reasons for doing AU
here.
With respect to the Diamond Throne setting, that's a separate book. I think it's a mistake to say that you
have to use it. There are bits of the implicit setting in MCAU, but you can easily ignore those to slot the new races, classes, feats, equipment and spells into your existing campaign. Diamond Throne is a really neat setting, but I wouldn't pass by a chance to get the base AU book because the setting's mentioned once or twice. The spellcasting system alone was worth the price of the book.
Unearthed Arcana was a decent book. I liked a lot of the ideas in it. I also particularly enjoyed the notes from Ed Perkins on his houserules. My one notable disappointment with UA was that I thought there wasn't
enough detail on the variant rules. I can do a lot of work on my own to adapt stuff, but if I'm going to pick up someone else's take on a variant ruleset, I like to get it reasonably complete. My secondary disappointment with the book was that it wasn't as much like the original, but that's just a flare of nostalgia that I ignore.
A lot of folks were asking for the variants like Wounds/Vitality, Action Points, Item Familiars and Gestalt characters. So Wizards delivered. One of the best variant rules for my use was Test-based Prerequisites for Prestige Classes. I wish that had been triple the page size! Complex Skill Checks is a concept that I used before coming back to 3E. If only that had been part of the 3.0 DMG. Ah well.
Some people will use one of these two and like it. Some will us both. A few will use neither.
