Falling Icicle
Adventurer
Here's my conversions for two of my favorite prestige classes from past editions - the Arcane Archer and Bladesinger, hopefully much improved from those I posted last year.
Arcane Archer
Arcane Archers follow an ancient elven tradition that combines archery with arcane magic. Most Arcane archers are wizards or multiclass rangers, but a few bards, sorcerers and warlocks have been known to pursue this path.
Prerequisites: Eladrin, Elf or Half-Elf, any arcane class, proficient with the longbow or shortbow
Arcane Archery (11th level): You can use a longbow or shortbow as an implement for any of your arcane powers, adding its enhancement bonus and properties (if any) to your spells. You do not gain the bow’s proficiency bonus to attack rolls when using it as an implement. If you have the Implement Mastery class feature, choose an arcane implement you are specialized in. You can use a longbow or shortbow as if it were that type of arcane implement when casting your spells.
Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn.
Projectile Spell (16th level): You can shape arcane spells into the form of arrows, allowing you to launch them long distances. When using a bow as an implement with a ranged or area arcane power, you can use the bow’s range instead of the normal range of the power. You suffer the normal -2 penalty for attacking a target at long range.
Seeker Arrow – Arcane Archer Attack 11
You enchant an arrow to animate in flight and seek your target, even flying around corners.
Encounter * Arcane, Weapon
Standard Action – Ranged weapon
Requirement: You must be wielding a longbow or shortbow
Target: One creature
Attack: Dexterity or Intelligence vs. AC
Special: Ignore penalties from cover, superior cover, concealment or total concealment for this attack. You do not need line of sight to the target. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight.
Hit: 2[W] + Dexterity or Intelligence modifier damage.
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
Conjure Arrows – Arcane Archer Utility 12
You can conjure arrows from arcane energy, providing you with limitless ammunition.
At-Will * Arcane, Conjuration
Free Action – Personal
Effect: As you attack with your bow, you create an arrow from magical energy. The conjured arrow remains in existence until the start of your next turn. You can only conjure arrows as part of a ranged attack, but you can conjure any number of arrows the attack requires (in the case of powers that let you make multiple attacks).
Phase Arrow – Arcane Archer Attack 20
You enchant an arrow to become insubstantial, passing through barriers and armor.
Daily * Arcane, Weapon
Standard Action – Ranged weapon
Requirement: You must be wielding a longbow or shortbow
Target: One creature
Attack: Dexterity or Intelligence vs. Reflex
Special: Ignore penalties from cover, superior cover, concealment, total concealment, and the insubstantial property for this attack. You do not need line of sight to the target. The arrow passes through any non-magical barriers in its path.
Hit: 4[W] + Dexterity or Intelligence modifier damage.
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
Bladesinger
The bladesong style is an ancient eladrin fighting style said to be practiced by the god Corellon himself. It is as beautiful as it is deadly, appearing as more of a dance than a fighting technique. Practitioners of this style learn to blend arcane magic into their fighting techniques, gaining the ability to cast spells defensively while performing the movements of the style. Most bladesingers are swordmages or bards, but other arcane classes are not uncommon among them.
Prerequisites: Eladrin, Elf or Half-Elf, any arcane class, proficient with the longsword
Corellon’s Implement (11th level): You can use a longsword as an implement with any of your arcane powers, adding its enhancement bonus and properties (if any) to your spells. You do not gain the longsword’s proficiency bonus to attack rolls when using it as an implement. If you have the Implement Mastery class feature, choose an arcane implement you are specialized in. You can use a longsword as if it were that type of arcane implement when casting your spells.
Bladesong Style (11th level): While wearing light or no armor and wielding a longsword in one hand and nothing in the other, you gain a +2 shield bonus to AC and Reflex defense.
Bladesong Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
Spellsong (16th level): While wearing light or no armor and wielding a longsword in one hand and nothing in the other, you do not provoke opportunity attacks for using ranged or area arcane powers.
Song of Celerity – Bladesinger Attack 11
You blend a sword dance and spellcasting into a single, harmonious action.
Encounter * Arcane, Weapon
Standard Action – Melee weapon
Requirement: You must be wearing light or no armor and wielding a longsword in one hand and nothing in the other.
Target: One creature
Attack: Dexterity or Intelligence vs. AC
Hit: 1[W] + Dexterity or Intelligence modifier damage.
Effect: You can use an at-will arcane attack power you know as a free action immediately after resolving this attack. You do not provoke an opportunity attack for this use of the power.
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
Song of Alacrity – Bladesinger Utility 12
You focus your mind on the movements of your sword and dance, bringing your intentions and actions into perfect harmony.
Encounter * Arcane
Free Action – Personal
Requirement: You must be wearing light or no armor and wielding a longsword in one hand and nothing in the other.
Effect: You add your Intelligence bonus to an attack roll you make with a longsword or arcane power or to your AC and Defenses against an attack. You must declare the use of this bonus prior to making the attack roll, or before the DM determines damage, if you are using it to defend against an attack.
Song of Fury – Bladesinger Attack 20
The motions of your sword dance accelerate into a blur as you unleash all the fury of the fey realms.
Daily * Arcane, Weapon
Standard Action – Melee weapon
Requirement: You must be wearing light or no armor and wielding a longsword in one hand and nothing in the other.
Target: One or more creatures
Attack: Dexterity or Intelligence vs. AC, make five attacks, each against the same target or divided among multiple targets, as desired.
Hit: 1[W] + Dexterity or Intelligence modifier damage per attack
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
[EDIT] Changed the damage on Phase Arrow from 5[W] to 4[W] and the damage on Song of Celerity from 2[W] to 1[W]. Changed Song of Alacrity from a minor action to a free action.
Arcane Archer
Arcane Archers follow an ancient elven tradition that combines archery with arcane magic. Most Arcane archers are wizards or multiclass rangers, but a few bards, sorcerers and warlocks have been known to pursue this path.
Prerequisites: Eladrin, Elf or Half-Elf, any arcane class, proficient with the longbow or shortbow
Arcane Archery (11th level): You can use a longbow or shortbow as an implement for any of your arcane powers, adding its enhancement bonus and properties (if any) to your spells. You do not gain the bow’s proficiency bonus to attack rolls when using it as an implement. If you have the Implement Mastery class feature, choose an arcane implement you are specialized in. You can use a longbow or shortbow as if it were that type of arcane implement when casting your spells.
Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn.
Projectile Spell (16th level): You can shape arcane spells into the form of arrows, allowing you to launch them long distances. When using a bow as an implement with a ranged or area arcane power, you can use the bow’s range instead of the normal range of the power. You suffer the normal -2 penalty for attacking a target at long range.
Seeker Arrow – Arcane Archer Attack 11
You enchant an arrow to animate in flight and seek your target, even flying around corners.
Encounter * Arcane, Weapon
Standard Action – Ranged weapon
Requirement: You must be wielding a longbow or shortbow
Target: One creature
Attack: Dexterity or Intelligence vs. AC
Special: Ignore penalties from cover, superior cover, concealment or total concealment for this attack. You do not need line of sight to the target. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight.
Hit: 2[W] + Dexterity or Intelligence modifier damage.
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
Conjure Arrows – Arcane Archer Utility 12
You can conjure arrows from arcane energy, providing you with limitless ammunition.
At-Will * Arcane, Conjuration
Free Action – Personal
Effect: As you attack with your bow, you create an arrow from magical energy. The conjured arrow remains in existence until the start of your next turn. You can only conjure arrows as part of a ranged attack, but you can conjure any number of arrows the attack requires (in the case of powers that let you make multiple attacks).
Phase Arrow – Arcane Archer Attack 20
You enchant an arrow to become insubstantial, passing through barriers and armor.
Daily * Arcane, Weapon
Standard Action – Ranged weapon
Requirement: You must be wielding a longbow or shortbow
Target: One creature
Attack: Dexterity or Intelligence vs. Reflex
Special: Ignore penalties from cover, superior cover, concealment, total concealment, and the insubstantial property for this attack. You do not need line of sight to the target. The arrow passes through any non-magical barriers in its path.
Hit: 4[W] + Dexterity or Intelligence modifier damage.
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
Bladesinger
The bladesong style is an ancient eladrin fighting style said to be practiced by the god Corellon himself. It is as beautiful as it is deadly, appearing as more of a dance than a fighting technique. Practitioners of this style learn to blend arcane magic into their fighting techniques, gaining the ability to cast spells defensively while performing the movements of the style. Most bladesingers are swordmages or bards, but other arcane classes are not uncommon among them.
Prerequisites: Eladrin, Elf or Half-Elf, any arcane class, proficient with the longsword
Corellon’s Implement (11th level): You can use a longsword as an implement with any of your arcane powers, adding its enhancement bonus and properties (if any) to your spells. You do not gain the longsword’s proficiency bonus to attack rolls when using it as an implement. If you have the Implement Mastery class feature, choose an arcane implement you are specialized in. You can use a longsword as if it were that type of arcane implement when casting your spells.
Bladesong Style (11th level): While wearing light or no armor and wielding a longsword in one hand and nothing in the other, you gain a +2 shield bonus to AC and Reflex defense.
Bladesong Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
Spellsong (16th level): While wearing light or no armor and wielding a longsword in one hand and nothing in the other, you do not provoke opportunity attacks for using ranged or area arcane powers.
Song of Celerity – Bladesinger Attack 11
You blend a sword dance and spellcasting into a single, harmonious action.
Encounter * Arcane, Weapon
Standard Action – Melee weapon
Requirement: You must be wearing light or no armor and wielding a longsword in one hand and nothing in the other.
Target: One creature
Attack: Dexterity or Intelligence vs. AC
Hit: 1[W] + Dexterity or Intelligence modifier damage.
Effect: You can use an at-will arcane attack power you know as a free action immediately after resolving this attack. You do not provoke an opportunity attack for this use of the power.
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
Song of Alacrity – Bladesinger Utility 12
You focus your mind on the movements of your sword and dance, bringing your intentions and actions into perfect harmony.
Encounter * Arcane
Free Action – Personal
Requirement: You must be wearing light or no armor and wielding a longsword in one hand and nothing in the other.
Effect: You add your Intelligence bonus to an attack roll you make with a longsword or arcane power or to your AC and Defenses against an attack. You must declare the use of this bonus prior to making the attack roll, or before the DM determines damage, if you are using it to defend against an attack.
Song of Fury – Bladesinger Attack 20
The motions of your sword dance accelerate into a blur as you unleash all the fury of the fey realms.
Daily * Arcane, Weapon
Standard Action – Melee weapon
Requirement: You must be wearing light or no armor and wielding a longsword in one hand and nothing in the other.
Target: One or more creatures
Attack: Dexterity or Intelligence vs. AC, make five attacks, each against the same target or divided among multiple targets, as desired.
Hit: 1[W] + Dexterity or Intelligence modifier damage per attack
Special: When you gain this power, choose Dexterity or Intelligence as the ability you use when making attack rolls and damage rolls with this power.
[EDIT] Changed the damage on Phase Arrow from 5[W] to 4[W] and the damage on Song of Celerity from 2[W] to 1[W]. Changed Song of Alacrity from a minor action to a free action.
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