Arcane eye + eldritch spear?

No. Spell-like abilities are like spells, except you don't need components. They still take the same amount of concentration as casting a spell does, provoke attacks of opportunity etc. Meaning, for example, that using EB in melee is a bad idea. Not maxing Concentration on a Warlock is another one.
 

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The -1 per 10 ft rule is for opposing stealth.
The table is titled "Spot Check Penalties" and spot is used also for opposing disguise checks and determining encounter distance. Heck, the one time penalties are referenced under the text is under the encounter distance use of Spot...

Spot checks may be called for to determine the distance at which an encounter begins. A penalty applies on such checks, depending on the distance between the two individuals or groups, and an additional penalty may apply if the character making the Spot check is distracted (not concentrating on being observant).

As you stated, the orcs can be shot normally as long as they are not hiding, though IMHO Spot would be fine mechanic to use to pick out specific targets, like for sniping the group's sergeants.
 
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I've always felt the rules for the Spot skill rather laughable, really. The main problem is that they don't really take into account stuff that should be obvious at very long range (there are a dozen or more orcs in the plain, headed roughly this way). I realize there is a certain need for fixed encounter distances. But the way spotting stuff at a distance is handled makes me sad. It seems very, very far removed from the way visual perception works in the real world.


I can easily read a newspaper at a distance of about 2'. I totally can't do that at a distance of 12' (though I can still read the headlines, but they're often about three or four times as big as the main text). Those are simple facts not depending on my d20 roll at all, so there seems to be a much bigger difference than -1.

However, I can tell the difference between a long-haired, 5'5'' tall human wearing a skirt and a 6'3'' tall, broad-shouldered, bearded human at a distance of hundreds of meters - and that's more or less regardless of whether we're talking about 400 meters or 500.

That's a difference of about 300 points in the DC of distinguishing a male Scot from a female Bulgarian Shotputter, depending on whether they're 400 or 500 meters from where I stand. That's ridiculous, since it impacts my real-world ability to distinguish between the two almost not at all.

I guess it would be similarly difficult to tell a Half-Orc (whom I may be allied with) from an Orc (whom I am most certainly not allied with). I can do that at hundreds of meters of distance, maybe even more, if my vantage point is good. So I'd have that information long before the two of us would be able to affect each other with any meaningful attacks.

But I realize it would be bothersome to start plains encounters at huge distances and spend round after round just moving towards each other. What I don't get is how I'm expected to not realize there's a potential threat by the Spot rules in D&D.
 


I've always felt the rules for the Spot skill rather laughable, really. The main problem is that they don't really take into account stuff that should be obvious at very long range (there are a dozen or more orcs in the plain, headed roughly this way).

This issue was elegantly handled in 3.0, and mysteriously disappeared in 3.5 as far as I know.

In 3.0, there was a table that gave encounter distances by terrain. You got a spot check based on the number of people in the group. If you passed, you saw them at the encounter distance. If you fail, you saw them at 1/2 the encounter distance.

It still wasn't the best rule in the world, but it handled this kind of situation very nicely.
 

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