I know, I know 
Arcane healing
Conjuration? Necromancy?
Level: sor/wiz varies (1-9)
components: v, s
casting time: 1 action
range: touch
saving throw: fort half
sr: no?
The caster channels raw energy from the positive material plane, this has odd effects on creatures.
First the creature is healed for d20 hp of damage for each level of the spell. Extra points above the creatures max are wasted but if the creature would have been put up to 2x his max hp from the extra hp the creature explodes in a shower of positive energy.
Second, from the sheer blast of raw energy the creature is dazed for as many rounds as hp gained back.
Against undead this spell only does damage but there is a chance of negative energy backlash from the creature. If the creature fails its save vs the spell the caster gets a jolt of negative energy for half of the damage the undead took, fort save for half applies to this damage.
An unwilling creature gets a +4 bonus to his saving throw vs the spell.
Like I said, just something I am tossing around
No screaming of broken or against the rules please, suggestions and help are what I need. Thanks all!

Arcane healing
Conjuration? Necromancy?
Level: sor/wiz varies (1-9)
components: v, s
casting time: 1 action
range: touch
saving throw: fort half
sr: no?
The caster channels raw energy from the positive material plane, this has odd effects on creatures.
First the creature is healed for d20 hp of damage for each level of the spell. Extra points above the creatures max are wasted but if the creature would have been put up to 2x his max hp from the extra hp the creature explodes in a shower of positive energy.
Second, from the sheer blast of raw energy the creature is dazed for as many rounds as hp gained back.
Against undead this spell only does damage but there is a chance of negative energy backlash from the creature. If the creature fails its save vs the spell the caster gets a jolt of negative energy for half of the damage the undead took, fort save for half applies to this damage.
An unwilling creature gets a +4 bonus to his saving throw vs the spell.
Like I said, just something I am tossing around

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