Mordane76
First Post
WizarDru said:As to the flavor issue, I agree it can seem very much the same. The next time I start a game, I may take steps to modify the system some, but not the core mechanic. As Celebrim points out, if you think D&D magic is dull, you've never played a "Mage-by-flowchart" from GURPS. I like the system in GURPS, but it has all the flavor of corrugated cardboard. Things like ecentuating the nature of the spell-lists that are available is one way to customize them, and enforcing the often ignored restritcions is another (for example, how many mages actually carry a piece of fur and a glass rod in their inventories to cast spells? Beuller? Beuller?). But you have to do so in a responsible manner as DM, or else you're penalizing someone's choice in class, which is usually not that fun.
This becomes incredibly difficult, but I think it's a step in the right direction. Why do people overlook these simple restrictions... a good idea for a new thread...
I think what would do it for me is entirely non-rule-changing. How can one get players to be more descriptive? Hmm... yet another good idea for a new thread...