RodneyThompson
Explorer
Two things:
1. 100 gold in my DnD game isn't the same as 100 gold in your DnD game.
I may be running a scrappy, every gold is rare type of game where the heroes are always hard up for cash. You may be running a game where the heroes are far wealthier then the suggest DMG wealth for that level. Are either games wrong, no. But in my game, ritual casters are punished where as in your game ritual casters have it easy.
Sorry, I don't buy that. If you are already willfully choosing to change the game's basic assumptions about wealth per level, you can just as easily change the game's basic assumptions about ritual component cost. If you rarely give out gold, you should be scaling the cost of rituals to compensate for that. I think it's fine to run a game where getting gold is like getting platinum (or more rare!) but you can just as easily divide all ritual costs by 10. Otherwise, you are making a decision that says, "Rituals WILL be more rare in my campaign world because that's the way I want it, and I'm OK with that being different than the default assumption."