Arcane Power Excerpt: Rituals

One of the ideas that I'm currently toying with is allowing ritual casters to hang a ritual like Merlin hung spells in the Amber books in order to introduce an additional level of strategy to my 4e games.
  • A ritual caster can only hang one ritual at a time.
  • When you hang a ritual you pay the component costs and spend the usual time required to use a ritual. You also pay a healing surge.
  • All decisions about the ritual must be made during the hanging process.
  • If you replace a hung ritual with another one you still lose the components associated with the first ritual.
  • Casting a hung ritual is always a standard action.

Of course this system would require a certain amount of DM adjudication to account for different rituals, but I'm largely okay with that.
 

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I guess I understand Moridin... once we allow ANY ritual to be cast within combat boundaries (even pre-casting), future ritual design will suffer serious limitation, having to keep that option in mind.

I think Moridin fears the possibilty that, in the future, there will be a ritual powerfull enough that casting it inside a combat will possibly break the game.

IMO, the "best" example we have so far is probably Teleport - and as Lord Tirian showed, it's not a good example. =/

To solve this issue, I'd rather introduce a feat or magic item or scroll in a case by case basis that allowed you to cast a single specific ritual (or set of rituals) once per day, like a feat to use Comprehend Languages as a minor action, or a magic key you "enchanted" with Knock or a special stone or crystal you activated to teleport back home (and nowhere else)...
 

Standard action to make an easy check
Move action to make a moderate check
Minor action to make a hard check

It means the wizard can still participate in stuff to a greater or lesser extent depending upon how well the ritual is going, how desperate things are at the moment etc.

That is interesting. I participated in an adventure recently where my Wizard was tied up for the entirety of a 3-round combat performing a (story-specific) ritual, and it did suck: I love combat and was left out of it. I'll suggest your system to my DM for future use...
 




I do have a hope that the Ensnaring Swordmage will be playing off Charisma. Although I have the feeling that won't be. But it would be nice.
 



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