I like this idea. (Does Hennet's bucklesuit count as armor?).hong said:Maybe the trick is not to make wizards not wear armour. Instead, the trick is to make only people who _specialise_ in armour wear it (or at least, heavy armour). I wouldn't have a problem with a game where everyone (including wizards) runs around in leather armour and chain shirts, with the exception of specialist tank builds in plate. Heck, that kinda happens right now anyway.
Sounds quite likelyChristian said:Presuming that the SWSE save mechanic transfers to 4E, then arcane casters may suffer their armor's ACP to their rolls versus their target's defense.
Eh... that means mages would be starting off with medium armor most times (-3 or -4 penalty is cancelled out by a +4-5 bonus), and wearing plate mail by L18 (when they'd have +25-30 Concentration), if not before.For example, wearing armor with a -15% spell failure penalty in 3e would apply a -3 caster attack roll penalty in 4e. This is simple and elegant. And heck why even stop there, let's simplify this even more by just giving all armor a single armor check penalty that applies equally to casting as well as to making checks for jumping, climbing, etc.