D&D General Arcanists Without Spell Slots

Also one thing that I find problematic about skill checks is the "d20".
It is simply too unreliable.

attacks and saves are OK in general as across the party and whole combat there is 50-100 rolls for them, so that evens out a little, but when the whole encounter rides on 1 roll, maybe 2 at best, it just does not work as intended.

so to narrow the gap, there is 2 options:

1. replace d20 with 3d6. that forces most of the rolls into 8-13 range, 68% of the time, rather than 30% as it is on d20
this might also cause to narrow the DC spread later on
instead of DC increase of 10,15,20,25,30,35,40, there would be: 10,15,18,21,24,27,30

2. Built in reliable talent in proficiency/expertise.
IE:
proficiency, min d20 roll is 5,
expertise, mid d20 roll is 8,
proficiency+reliable talent, min d20 roll is 10,
expertise+reliable talent, min d20 roll is 12,
 

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