BOZ
Creature Cataloguer
We can use the version in the CC as a guide; however, since it is similar to what was used in the ToH we should strive not to make our version too much the same.
B3 - Palace of the Silver Princess
Archer Bushes
Armor Class: 9
Hit Dice: 1
Move: 0
Attacks: 1 (10-40 needles per round)
Damage: 1 Point per 10 needles
No. Appearing: 1-100
Save As: F1
Morale: 12
Treasure Type: Nil
Alignment: N
These bushes are more of a nuisance than anything else. They grow wild, quickly killing almost everything else that grows near them. The only plant capable of sustaining its life among archer bushes is the jupiter blood sucker and it is commonly found with them.
Archer bushes defend themselves by shooting small thorns at whatever disturbs them. These thorns grow along the branches of the plant and number in the thousands. The bush releases only the thorns on a branch that is disturbed. The thorns are a problem for magic-users and others who do not wear armor. The small thorns work their way into the skin within one day, causing swelling and infections. An infected character suffers - 2 on to hit rolls. A cure light wounds from a 3rd level cleric will cure the swelling and infections.
Some peasants or men of the woods occasionally hide treasures in the midst of many archer bushes. They simply shield themselves from the thorns by hiding behind a large makeshift shield, piece of wood or a clump or rocks, casting a handful of rocks at the bushes, entering the growth, hiding their valuables and then leaving the bushes before they have time to grow new thorns. Thorn growth takes only 1 turn. Sometimes these bushes are used to hide openings in caves or other types of entranceways.
AC9 - Creature Catalogue
Archer Bush
Armour Class: 7
Hit Dice: 2
Move: 3" (1")
Attacks: 1 thorn spray
Damage: 1-4
No. Appearing: 0 (1-20)
Save As: Fighter: 1
Morale: 12
Treasure Type: V
Intelligence: 0
Alignment: Chaotic
XP Value: 20
Archer bushes have sickly-looking green leaves, stunted trunks and thorny brown branches. They do not grow underground (except, perhaps, in well-lit caverns or near cave-mouths), but may be found in woodland, areas of scrub and occasionally in mountainous regions. These bushes are carnivorous, and attack prey by shooting a spray of several small thorns at their victims (D 1-4 per spray). The range of one of these sprays is 20 feet, and each bush can fire up to three such sprays per day. In order to eat, an archer bush can uproot itself to move towards its prey. The trunk of an archer bush look like a 3-foot-high mound of leaves, but these leaves also conceal a huge mouth filled with extra-hard thorns. These thorns are used like teeth to devour prey once it is dead.
DMR1 - Creature Catalog
Archer Bush
Armor Class: 7
Hit Dice: 2 (S)
Move: 3' (1')
Attacks: 1 thorn spray
Damage: 1d4
No. Appearing: 0 (1d20)
Save As: Fighter: 1
Morale: 12
Treasure Type: V
Intelligence: 0
Alignment: Chaotic
XP Value: 20
Monster Type: Lowlife (Rare).
Archer bushes have sickly-looking green leaves, stunted trunks and thorny brown branches. They do not grow underground (except, perhaps, in well-lit caverns or near cave mouths), but may be found in woodland, areas of scrub and occasionally in mountainous regions. These bushes are carnivorous, and attack prey by shooting a spray of several small thorns at their victims (for 1d4 points of damage per spray). The range of one of these sprays is 20 feet, and each bush can fire up to three such sprays per day. In order to eat, an archer bush can uproot itself to move towards its prey. The trunk of an archer bush looks like a 3-foot-high mound of leaves, but these leaves conceal a huge mouth filled with extra-hard thorns. These thorns are used like teeth to devour prey once it is dead.
Terrain: Mountain, Open, Woods, Jungle.
Mystara Monstrous Compendium
Archer Bush
CLIMATE/TERRAIN: Temperate plains or forests
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: Non-(0)
TREASURE: V
ALIGNMENT: Neutral
NO. APPEARING: 1d20
ARMOR CLASS: 7
MOVEMENT: 3
HIT DICE: 2
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d4 (thorn spray)
SPECIAL ATTACKS: Nil
SPECIAL DEFENCES: Nil
MAGIC RESISTANCE: Nil
SIZE: S (3' tall)
MORALE: Steady (12)
XP VALUE: 35
Archer bushes have sickly green and brown leaves, stunted trunks, and thorny brown branches. They resemble common wild bramble bushes. Archer bushes are commonly found in woodlands, scrub areas, and occasionally in mountains.
Archer bushes are carnivorous. They attack by shooting a spray of small thorns at a victim, inflicting 1d4 hit points of damage per spray. The range of the spray is 20 feet. Each bush can fire up to three such sprays per day. The archer bush can uproot itself and move toward stricken prey.
The trunk of an archer bush appears to be buried within a 3 foot high pile of leaves and twigs. This debris actually conceals a huge mouth filled with hard thorns that are used to devour disabled prey. The mouth is never used in combat.
Archer bushes sense targets by ground vibrations: thus they can fire at invisible or otherwise camouflaged victims. Only creatures who approach in flight are spared an attack.
Clumps of archer bushes commonly fire in concert, as if cooperating in a primitive way, but this cooperation is based mostly on instinct. Encountering a single archer hush is rarely a great threat: a group of archer bushes, however, can be deadly.
Druids sometimes cultivate and train archer bushes to guard their holiest sites.
B3 - Palace of the Silver Princess
Archer Bushes
Armor Class: 9
Hit Dice: 1
Move: 0
Attacks: 1 (10-40 needles per round)
Damage: 1 Point per 10 needles
No. Appearing: 1-100
Save As: F1
Morale: 12
Treasure Type: Nil
Alignment: N
These bushes are more of a nuisance than anything else. They grow wild, quickly killing almost everything else that grows near them. The only plant capable of sustaining its life among archer bushes is the jupiter blood sucker and it is commonly found with them.
Archer bushes defend themselves by shooting small thorns at whatever disturbs them. These thorns grow along the branches of the plant and number in the thousands. The bush releases only the thorns on a branch that is disturbed. The thorns are a problem for magic-users and others who do not wear armor. The small thorns work their way into the skin within one day, causing swelling and infections. An infected character suffers - 2 on to hit rolls. A cure light wounds from a 3rd level cleric will cure the swelling and infections.
Some peasants or men of the woods occasionally hide treasures in the midst of many archer bushes. They simply shield themselves from the thorns by hiding behind a large makeshift shield, piece of wood or a clump or rocks, casting a handful of rocks at the bushes, entering the growth, hiding their valuables and then leaving the bushes before they have time to grow new thorns. Thorn growth takes only 1 turn. Sometimes these bushes are used to hide openings in caves or other types of entranceways.
AC9 - Creature Catalogue
Archer Bush
Armour Class: 7
Hit Dice: 2
Move: 3" (1")
Attacks: 1 thorn spray
Damage: 1-4
No. Appearing: 0 (1-20)
Save As: Fighter: 1
Morale: 12
Treasure Type: V
Intelligence: 0
Alignment: Chaotic
XP Value: 20
Archer bushes have sickly-looking green leaves, stunted trunks and thorny brown branches. They do not grow underground (except, perhaps, in well-lit caverns or near cave-mouths), but may be found in woodland, areas of scrub and occasionally in mountainous regions. These bushes are carnivorous, and attack prey by shooting a spray of several small thorns at their victims (D 1-4 per spray). The range of one of these sprays is 20 feet, and each bush can fire up to three such sprays per day. In order to eat, an archer bush can uproot itself to move towards its prey. The trunk of an archer bush look like a 3-foot-high mound of leaves, but these leaves also conceal a huge mouth filled with extra-hard thorns. These thorns are used like teeth to devour prey once it is dead.
DMR1 - Creature Catalog
Archer Bush
Armor Class: 7
Hit Dice: 2 (S)
Move: 3' (1')
Attacks: 1 thorn spray
Damage: 1d4
No. Appearing: 0 (1d20)
Save As: Fighter: 1
Morale: 12
Treasure Type: V
Intelligence: 0
Alignment: Chaotic
XP Value: 20
Monster Type: Lowlife (Rare).
Archer bushes have sickly-looking green leaves, stunted trunks and thorny brown branches. They do not grow underground (except, perhaps, in well-lit caverns or near cave mouths), but may be found in woodland, areas of scrub and occasionally in mountainous regions. These bushes are carnivorous, and attack prey by shooting a spray of several small thorns at their victims (for 1d4 points of damage per spray). The range of one of these sprays is 20 feet, and each bush can fire up to three such sprays per day. In order to eat, an archer bush can uproot itself to move towards its prey. The trunk of an archer bush looks like a 3-foot-high mound of leaves, but these leaves conceal a huge mouth filled with extra-hard thorns. These thorns are used like teeth to devour prey once it is dead.
Terrain: Mountain, Open, Woods, Jungle.
Mystara Monstrous Compendium
Archer Bush
CLIMATE/TERRAIN: Temperate plains or forests
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: Non-(0)
TREASURE: V
ALIGNMENT: Neutral
NO. APPEARING: 1d20
ARMOR CLASS: 7
MOVEMENT: 3
HIT DICE: 2
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d4 (thorn spray)
SPECIAL ATTACKS: Nil
SPECIAL DEFENCES: Nil
MAGIC RESISTANCE: Nil
SIZE: S (3' tall)
MORALE: Steady (12)
XP VALUE: 35
Archer bushes have sickly green and brown leaves, stunted trunks, and thorny brown branches. They resemble common wild bramble bushes. Archer bushes are commonly found in woodlands, scrub areas, and occasionally in mountains.
Archer bushes are carnivorous. They attack by shooting a spray of small thorns at a victim, inflicting 1d4 hit points of damage per spray. The range of the spray is 20 feet. Each bush can fire up to three such sprays per day. The archer bush can uproot itself and move toward stricken prey.
The trunk of an archer bush appears to be buried within a 3 foot high pile of leaves and twigs. This debris actually conceals a huge mouth filled with hard thorns that are used to devour disabled prey. The mouth is never used in combat.
Archer bushes sense targets by ground vibrations: thus they can fire at invisible or otherwise camouflaged victims. Only creatures who approach in flight are spared an attack.
Clumps of archer bushes commonly fire in concert, as if cooperating in a primitive way, but this cooperation is based mostly on instinct. Encountering a single archer hush is rarely a great threat: a group of archer bushes, however, can be deadly.
Druids sometimes cultivate and train archer bushes to guard their holiest sites.