Aspect of BOZ said:
Let's discuss this as well...
I agree with Demiurge's suggestions...sickened condition for X duration or until condition is removed. I'd say anything that cures poison on removes the sickened condition should work, and creatures immune to poison should thus be immune to its effects.
Aspect of BOZ said:
Do we want to start them off at 2-HD? would bumping them to 3-HD be necessary? Demiurge suggested this mostly to give it feats, but I want to keep them non-intelligent.
Let's start 'em with 2.
Aspect of BOZ said:
We wanted to make the plant totally blind (as I think anything without a face should be) and possibly deaf as well. what other creatures can we emulate for this effect?
Suprisingly, most of the plant monsters rely on low-light vision. Some even have hearing. Here are a few exceptions:
Blindsight (Ex): Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.
Woodsense (Ex): A greenvise can automatically sense the location of anything within 60 feet that is in contact with vegetation, even objects or creatures that are not in contact with the same vegetation as it is.
Woodsense (Ex): An orcwort or wortling can automatically sense the location of anything within 60 feet that is in contact with vegetation, even objects or creatures that are not in contact with the same vegetation as itself.
Ironthorns have blindsense 60 ft. in Sandstorm.
Aspect of BOZ said:
Do we want to go with 3 thorn sprays per day, regenerating every 10 (or 1d6+4?) rounds? I like that idea.
Here's a slightly similiar ability for comparison/inspiration:
Thorn Volley (Ex): Battlebriars grow and shed their thorns at an incredible rate, and by rearing up on their hind legs and snapping their bodies forward, they can launch a deadly volley. As a standard action, a battlebriar can launch a volley of thorns, centering the volley anywhere within 60 feet. The thorns deal 8d6 points of piercing damage to all creautres within a 10-foot radius (Reflex DC 33 half). The save DC is Strength-based.
Aspect of BOZ said:
How much of a bonus do we want to give it for Hide in forests? +4? It already has +4 for its size.
Some of the skill bonuses of plant creatures:
Shamblers have a +4 racial bonus on Hide, Listen, and Move Silently checks. They have a +12 racial bonus on Hide checks when in a swampy or forested area.
*In wooded areas, an ironmaw has a +15 racial bonus on Hide checks.
*Vine horrors have a +15 racial bonus on Hide checks in swamps or other areas with noticeable concentrations of algae.
*Night twists gain a +16 racial bonus on Hide checks in swamps or marshes where other trees and foliage thrive.
*In wooded areas, a wood woad gains an additional +4 bonus on Hide checks.
*A needlefolk's natural coloration and needles give it excellent camouflage in the forest. While there, it has a +16 racial bonus on Hide checks when stationary. This bonus drops to +8 if it moves at up to half-speed.
Alernatively...
Camouflage (Ex): Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks.
Aspect of BOZ said:
It's very slow, so I don't know how effective it would be at bull-rushing? I think it should deal damage with thorns on anything grappling it. I'm going to give it a bite attack, but no Reach like I said before.
Other thorn attacks:
Thorns (Ex): The body of a saguaro sentinel is covered with long, cruel thorns. These thorns tear at any creature that touches it, dealing 1d6 points of piercing damage. Creatures striking a saguaro sentinel with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. A creature that is pushed into or falls onto a plant also takes damage from its thorns.
Thorns (Ex): A porcupine cactus's thorns tear at any creature that touches it, dealing 1d4 points of piercing damage. Creatures that strike a porcupine cactus with natural attacks or unarmed strikes, or that try to grapple the cactus (presumably to pull it out of the ground), are subject to this damage, but creatures striking with melee weapons are not. A creature that is pushed into or falls onto a plant also takes damage from its thorns.
Thorns (Ex): Any creature that strikes a tumbling mound with a natural weapon takes 2d4 points of piercing damage from sharp thorns that cover the mound's body.