Flamestrike
Legend
Hardly, it trivializes caster opponents in the same way a +4 AC aura would other fights.
Rubbish. Even assuming the presence of a Paladin with +5 charisma, and everyone near him, all those PCs have 2/3 of thier saves running at around +5. Vs DCs of 13-19.
That is not 'triviallising' anything.
5E combat is such a joke anyways you may as well just hand out participation trophies after they roll initiative.
Thats your fault as the DM and not the games fault.
The paladin auras trivialize it even moreso, on an already overpowered class, which has good burst offense, great defense, AND a rock solid role in the social pillar.
Over 6-8 medium-hard encounters the Paladin is not overpowered.
In your games maybe, but you run less encounters per day which favors the Paladin.
You bet! Its called maintaining a semblance of a challenge.
Its a crap thing to do. Why bother rolling them in the first place?
Well, since I'm not running a MMO, I dont feel like having pointless trash fights to waste my or my players' time
Spoken like someone who doesnt understand the 5E CR and XP system.
Medium-hard encounters are not 'trash fights'.
Hey man, just throw 3 orcs, then 4 more orcs, then let them get an hour nap. Then 2 lizardmen, then an owlbear. Then we need to pause the adventure to shoehorn in another hour breather, because nothingsays organic pacing like a bunch of encounters designed to waste a piddly amount of resources interspaced with long ass rest periods.
Just change the length of rests. There are options for this in the DMG.
Boy am I glad we devoted our one day a month to play to grinding out fights where the party's victory is a foregone conclusion, that only serve to whittle down resources through attrition!
If it takes you a month to resolve six encounters, youre doing it wrong.
The recommended 6-8 encounters per day is absurd, boring, and requires blatant railroading and fiat to ensure with any measure of regularity. Its hands down the worst part of an otherwise great edition.
Stop thinking of it as 6-8 per day. Think of it as 6-8 per long rest. This can be a week if you desire, handwaved ever 6-8 or even a milestone.
Youre deviating from the core balancing mechanism of resource recovery in a game that is (at its heart) a resource management game, and then complaining when things dont balance correctly.
As long as you acknowledge that youre the one causing the problems its no big deal.