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Are Classes now a must in an RPG?

My own two Canadian coppers (which no longer exist, but hey):

Class-based systems tend to focus on what a character "does" by way of in-game powers and abilities. Each character has a tightly-grouped selection and pre-assigned ranking for said powers to emphasize quick play and to "sum up" the character's role in the game world.

Classless systems to focus on who a character "is" by way of in-game character flaws and advantages. Each character is generally free to choose from every skill and power, usually to a pre-set limit, and character creation encourages players to invent the role the character represents in the game world.

Class systems tend to focus more on combat; Classless tend to focus more on social development and interaction.

Put succinctly, Class systems tend to be Marvel; Classless tend to be more DC. :)
 

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