ValhallaGH
Explorer
So, why can a level 1 minion survive a (non-critical) 48 points of damage and a regular level 1 monster can't? How does that enhance the game?
For one thing, there's a better, easier solution: don't use minions. He'll have zero trouble using the system unchanged by simply changing his encounter choices, and he won't be handing out unbalanced effects in "compensation".When global design goals clash with personal end-user goals, why assume the former has supremacy over the latter?
So, why can a level 1 minion survive a (non-critical) 48 points of damage and a regular level 1 monster can't? How does that enhance the game?
Ulikely, sure. The fact that I've seen it means that it is possible (Paladin, daily power, divine sanction). And you can use a lesser amount (32, which is more than the full hp of most level 1 monsters) if you can't wrap your head around that much pain.A level 1 minion shouldn't generally be receiving 48 points of damage from a non-critical hit. If it's in a level-appropriate encounter, its opponents aren't likely to be capable of generating such a quantity of damage from a single non-critical hit.
I reinterate: Why can a level 1 minion survive a (non-critical) hit that deals enough damage to one-shot a regular level 1 monster? How does this enhanced minion survival enhance the game?
Now this I do like. It nicely fixes a few of the "having fun" issues that I have with minions, removes their immunity to miss damage, gives them a bit of resistance to automatic damage, and still keeps them relatively easy to wade through (which is where they should be).Last time we had a beefy minions thread (two or three months ago?) the solution that I liked best was something like:
- 3 "Beefy" Minions (BMin) are worth 4 regular Minions
- Every BMin has a Damage Threshold (DT) determined by level and type
- DT is usually level +5
- Brutes have DT +5; Controllers have DT -2; Skirmishers and Soldiers are fine as-is
- BMin have only three states: Normal, Bloodied, and Dead
- Any damage greater than the DT will kill any BMin
- Any damage less than the DT will Bloody a Normal BMin
- Any damage will kill a Bloodied BMin
Now you have "beefy" Minions which take two Cleave side-effects to drop, or two Fireball misses, or one solid hit.
The book-keeping isn't much more than it would be for a regular Minion, and as a bonus, Tieflings get to use their racial ability a few extra times.
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I would use these -- I feel they're balanced -- but I don't really have a problem with regular Minions.
Cheers, -- N