Are Critical Hits disappointing? And some options

Now this I do like. It nicely fixes a few of the "having fun" issues that I have with minions, removes their immunity to miss damage, gives them a bit of resistance to automatic damage, and still keeps them relatively easy to wade through (which is where they should be).

My issues with this idea are getting the math right, to get the appropriate rate of minion death at all levels. But the concept is solid (and what I was slowly working towards myself).
Yeah, there was some debate about the right number for the DT (and the right variance for the Controller / Artillery / Brute).

You might want to look through the House Rules forum, or start another thread here. Someone might be using the variant and have useful experiences to share.

Cheers, -- N
 

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