Azlan said:
I wish I could figure out something to say to get you to ignore me, hong.
Perish the thought that someone out there could not benefit from my pearls of wisdom.
Hong "bestower of pearl necklaces" Ooi
Azlan said:
I wish I could figure out something to say to get you to ignore me, hong.
hong said:Perish the thought that someone out there could not benefit from my pearls of wisdom.
Hong "bestower of pearl necklaces" Ooi
Azlan said:
Har-har! Well, what do you know? hong has finally said something witty that made me laugh. But, then, I have a weakness for innuendos and double entendres.
Azlan said:Yes, well, what irks me is how broad and loose alignments are considered to be by players, nowadays; and how easily characters can slip from one alignment to another, on the whim of their players.
Tsyr said:It irks you that players have control over the personality of their character???
This is why I use the Alignment/Apotheosis system from Chaosium's Dragonlords of Melnibon'e (expanded to include Good/Evil). This permits me (the DM) to define what acts are considered Good, Evil, Lawful and Chaotic, and to assign Point Values to these actions. Then, as the PC performs specific deeds through game play, I award the points as necessary.Azlan said:No, silly. Players get to choose the alignments of their characters, do they not?
What irks me is that, once they've chosen an alignment, many players lack the insight and the self-restraint to roleplay that alignment. Thus they, personally and individually, define the constraints of those alignments as being broader and looser than they actually are, or they simply deviate from one alignment to another. And since 3E doesn't really penalize players for doing this, it's considered to be "okay".
Azlan said:
No, silly. Players get to choose the alignments of their characters, do they not?
What irks me is that, once they've chosen an alignment, many players lack the insight and the self-restraint to roleplay that alignment. Thus they, personally and individually, define the constraints of those alignments as being broader and looser than they actually are, or they simply deviate from one alignment to another. And since 3E doesn't really penalize players for doing this, it's considered to be "okay".
Tsyr said:Alignment isn't a stat, ok? It's not a quirk, or a flaw, or a feat, or anything else. It's just a representation of attitudes of your character.
Well, while I agree with your last sentance, I don't agree with the rest. Alignment determines a wide array of things: How outsiders view you, how you "react" to certain spells and aligned magic-items, etc. Granted, it shouldn't be a straightjacket, as the book says, but it does have distinct mechanical effects that are measurable in game terms. That makes it a bit more than a simple "representation of attitudes", but a mechanic that can benefit or hinder the character within even the most basic of in-game scenarios.Tsyr said:Alignment isn't a stat, ok? It's not a quirk, or a flaw, or a feat, or anything else. It's just a representation of attitudes of your character. When you pick your alignment on character creation, you're not doing something like putting that 18 in STR, or choosing dodge as a feat... Your just saying, effectivly, "Ok, up to this point, my character has been chaotic, but overall a good guy (CG)". You're not, however, saying "Ok, my character is Chaotic Good in the very depths of his soul, and will therefor always be chaotic good".
Bendris Noulg said:Well, while I agree with your last sentance, I don't agree with the rest. Alignment determines a wide array of things: How outsiders view you, how you "react" to certain spells and aligned magic-items, etc. Granted, it shouldn't be a straightjacket, as the book says, but it does have distinct mechanical effects that are measurable in game terms. That makes it a bit more than a simple "representation of attitudes", but a mechanic that can benefit or hinder the character within even the most basic of in-game scenarios.