Azlan said:
My, aren't you a prissy player!
If you wish. Personaly, I just consider myself a player... You know, I
play my character... But whatever you want to call me. Doesn't matter.
Azlan said:
If, as you say, I don't know your character one thousanth (or even one hundreth or one tenth, for that matter) as well as you do, then how can I effectively be your DM? If "alignment" is such a broad and loose game concept for your, and if you're able to deviate from one alignment to another according to your whims, without penalty, then how can I, the DM, know anything at all about your character's personality and behavior? How can I motivate, stimulate, and/or challenge your particular character?
Is the only way you can motivate my character by throwing the same thing at him over and over? Just because I risked my life to save that squalling baby in the burning-down house last time, doesn't mean I will this time, or any time in the future. Maybe I got sick of nearly getting burned to death. Don't expect to be able to slot my characters into some nice little "Responds to X, Y, and Z stimulus" formula.
Azlan said:
This is exactly this kind of "roleplaying" that I, as DM, abhor. It's so un-disciplined and downright selfish for a player to be like that.
And I don't exactly disagree with that view... But what I'm saying is, it's the players *right* to be able to do that, even if you don't always like the results. Otherwise, you are basicly saying "Ok, you have free choice, as long as you choose something that I was hoping you would choose anyhow".
Azlan said:
A bad player is as a bad player does.
Ne? I'm trying to parse that... I
think you just called me a bad player, but before I take offense at that, would you mind restating that one?
Azlan said:
Personally, I think "chaotic neutral" players (regardless of what they claim the alignments of their characters to be) are a drag; and if unchecked, they're likely to de-rail a campaign.
Depends on how you deal with them.
Azlan said:
You seem to think this is mostly about power and control, and little (if anything) to do about game balance, campaign cohesion, and gameworld credibility; when, in actuality (or at least, as far as I'm concerned), it's the opposite.
Actualy, I don't think anything of the sort. I think it's about freedom. As I said, players have exactly *one* thing in your entire game they can control... their characters. Give them that. Or else why are they there?
Azlan said:
Do you think that power and control is what we DMs get off, on? Do you think we devote all the time and hard work it takes to be a DM, because we're control freaks and power mongers... ?
Well, I've seen enough proof-positive examples of this that I could, if I wanted to, probably make a case for that view. But no, I don't. What I
do think, however, is that the DM's power should have limits. And those limits should never be crossed. Otherwise, there is nothing to stop DMs from doing whatever the hell they feel like.
And I should point out, I speak as a DM, not just a player. I live by these same rules. So don't think I'm some player whining about "players rights" because I want to be more "munchkin" or something. I'm included in that "we" you were talking about.
Yes, I've been there when a player does something unexpected and throws a monkey-wrench in a plot you had going. I know it can be frustrating. But I've also been on the other side of the screen when a DM flat out said "No, you can't do that. I don't think your character would do that, so you can't." And by far, in my opinion, the former is a better situation than the latter.
And you want to know what else I found out? Generaly, when a player manages to much something up *that* badly... so badly that you just wanna give the player some free dental work... Generaly it's a good sign you were starting to rail-road them a bit too much anyhow, for them to be able to do that.
Azlan said:
Likewise. Lets not forget who is insulting who in each post we make...