nerfherder
Adventurer
We seem to have stumbled across a solution - one of our offspring is running our 5e game...
In '79 I did a lot of wall staring. But seriously, when I look back at my teen years and even college days before I had a career, a wife and family, I marvel at the free time I had to play marathon sessions of D&D, and other things. I think the aging demographics for some of us is definitely a factor when it comes to DMs homebrewing and creating their own campaign worlds.
That makes sense. Heck when you're young, you have boatloads of free time, and you're creative, you don't need pre-written adventures. Also, you probably have less disposable income, so you're also more likely to DIY. (Cue Peter Gabriel song..."Do it yourself" - this dates me. Lol)An interesting implication of this is that younger folk -- teens and 20s -- aren't playing D&D, or at least not complaining about the lack of content on EN World.
That's a given, in my opinion. When I was in college, I would easily spend 5 to 6 hours PER DAY planning campaigns, writing about my homebrew worlds, reading Forgotten Realms material, and not being on message boards, because They didn't exist, and I wouldn't discover Usenet forums like rec.games.frp.dnd for at least five years into the future. My extracurricular activites WAS D&D.An interesting implication of this is that younger folk -- teens and 20s -- aren't playing D&D, or at least not complaining about the lack of content on EN World.
In '79 I did a lot of wall staring. But seriously, when I look back at my teen years and even college days before I had a career, a wife and family, I marvel at the free time I had to play marathon sessions of D&D, and other things. I think the aging demographics for some of us is definitely a factor when it comes to DMs homebrewing and creating their own campaign worlds.