Tovec
Explorer
The problem is not a wide selection of feats, the problem is "trap" options.
Make Quick draw and Run a single feat, for example.
Also, the "+2 to one skill/+2 to another" feats are worthless (so is skill focus). The bonus could be +15 and they would still suck.
Give me interesting options, like the monk style feats from ultimate combat.
Can you explain? How are they traps?
I've taken quick draw on any number of characters, Run too if I wanted that x5 option.
As far as skill focus - yep I use it on super-specialized characters just to get the +3/+6 bonus.
And as far as the +2 to Heal/+2 to Survival (for example) I have two players in my current game who have this feat.
What I wouldn't want to see is feats suddenly allowing me things like maneuvers and stances from book of 9 swords for example. I like that feats currently allow me to customize a character to be better at something, do something more easily or effiiciently and provide better options. I dislike when they give me completely new options or random power ups 'just because' they are better.
Beyond that, I would make certain higher level feats easier to take. If you happen to miss one of the pre-req feats at level 4 you can't take the 12th level feat. For me this seems like a big cop out. Isn't 12th level already a major limit that is not easily overcome? By 12th level you had better believe I could get better options than trying to get that last feat or two from low levels in order to qualify for the 12th level feat.
It is like if you wanted to get the disintegrate spell you had to have fireball, shatter and invisibility. Chances are you HAVE all those, but if you happened not to pick up shatter then you are screwed until next level. At least with magic you get new spells every level, as opposed to every two.