Talislan said:
I really don't get what the fuss is about. There is a new game coming out next year as I see it called D&D 4th Edition. We are now going to have the choice of a fourth way of playing a wonderful game!
Thank you!
I don't understand why we, as role-players, get in a "versus" mentality. d20 vs. C&C vs. True20 vs. AD&D...and so on and so forth.
RPGs are kind of like ice cream. We may not all agree on the particular flavor, but we all like ice cream.
I have been given an opportunity to try something from the ground up again. Something that I can spend the next few years pulling apart and rebuilding just as I have every other game.
Can I still play D&D 3.5 though? YES! will there be any more annoying changes to it that I wasn't expecting? NO!
Will I have to resort to using my own imagination for creating settings/worlds for 3.5? Yes. Is that a problem? Well it hasn't been for the first 29 years of my life so I can't see it suddenly becoming one.
Does anyone see what I'm getting at?
Very much so. I see two things coming from your comments. First, play the game that works best for you. If AD&D is your flavor, great! If you like Arcana Evolved, that's good too!
Secondly, why limit ourselves to just one system? Different systems may work for different games. You may, for example, use AD&D 2e for Dark Sun, D&D 3.5 for Dragonlance, then 4e for your homebrew. Different groups may prefer different games.
I think I fell into the trap of saying, "It isn't the same anymore." Well, truth is, it isn't. And that's okay. Because really, I have all sorts of options for playing some of my favorite game worlds. And you know, some of the stuff in 4e looks to be really fun. I don't know if 4e will work for worlds like Dragonlance or not. If so, great. And if not, that's fine because I can still use other systems for that. 4e will have new options and new things that I haven't tried before. Heck, there's still tons of 3.5 options I haven't managed to try out yet.
Now WotC knows that some people will never make the switch. I think that's partially why some of the changes are being made - to attract new customers. Yet they should also try to keep some of the basics of the D&D experience intact so that it is somewhat familiar to existing customers. So yeah, we're seeing things like tiefling warlocks, dragonborn, and such, but we also have class levels, a skill system, and other familiar elements. Maybe the flavor is a bit different, but it's still ice cream.
