Calico_Jack73
First Post
This thread is too good to let die... time for a bump. 

Brother MacLaren said:Oh, I suppose I might buy some dice or software tools from time to time. Software tools could be a much stronger business line, such as 3-D dungeon visualizations -- I input my map, the tool converts it to a "PCs' point of view", and I hook that up to the TV for the players to look at as we play. Visually convey dark and narrow tunnels with flickering torches, grand ballrooms of demented wizard aristocracy -- yeah, I'd pay $50 for a "Virtual Castle Amber".
Uh, what about just using, you know, imagination? Isn't that, like, the whole point of tabletop RPGs? If you want "Virtual Castle Amber" there's always WoW or DDO.
Players just like to look at stuff, whether it's a mini, a hand-drawn sketch, the MM picture or whatever. As good as I am at describing an environment, a picture is worth a thousand words.Shortman McLeod said:Uh, what about just using, you know, imagination? Isn't that, like, the whole point of tabletop RPGs? If you want "Virtual Castle Amber" there's always WoW or DDO.
Shortman McLeod said:Uh, what about just using, you know, imagination? Isn't that, like, the whole point of tabletop RPGs?
Mourn said:Funny, I thought the point was to have fun.
Ifurita'sFan said:Forgive me for saying this... but I think that this whole thread is something of a flamebait when you look at how it's named.
Asking the question "Are Grognards killing D&D" is surely not a good way of tamping down the fighting and incivility that's going on in the forums. It could very easily be turned back on you as "Are 4e boosters and MMORPG newbs killing D&D?" Which is something that I don't think would be well received either.
If you expect grognards to treat you civilly in return, a good first step might be not targeting them as "the problem" especially when you consider that they are the ones with the money that has kept the game afloat for a long while.
Now you posed the question
To which I reply, No...I'd say that if your market studies say that these big changes are going to bring in new gamers into the game world... then it's good for a NEW GAME. D&D as a brand has to mean something, or it means nothing. If you establish a brand and give it a certain meaning, and then change it into something it historically has not been ... you've just bait and switched your most important asset, your customer base. That's a good way to alienate them.
Carnivorous_Bean said:On the one hand, the only thing that sells are systems. Typical RPG consumers don't buy adventures, campaign settings, campaign setting supplements, and similar products.
More often it just spawns a rabid fan following that stick with the world for decades after it leaves print. Not every printed campaign setting in the history of RPGs sucks, but none have been commercial successes. Worlds like Glorantha and Hârn still have very loyal followers out there, and even see things being published from time to time.helium3 said:I can't shake the gnawing hunch that a fluff product that's well designed, with a layout that actually facilitates game play, and that contains original, fun and thought provoking material would sell pretty well.