Are Gognards killing D&D?

AWizardInDallas

First Post
JohnSnow said:
Whenever Microsoft launches a major upgrade for its OS, you have to buy all your programs over again. That's pretty similar.

Microsoft also charges $400 for a new OS. Surely you aren't suggesting...

Probably a topic for a technology forum at this point... :p
 

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SteveC

Doing the best imitation of myself
Brother MacLaren said:
And if I could put money on the various predictions that "Everybody is going to 4E no matter what they say on the boards," I would.
Well I would be happy to put a gentleman's bet together. I'd wager that at least 75% of the posters in the thread saying that they won't go to 4E, and weren't created in the last three months, (i.e., are posters with some standing on the board) will be posting about buying ot playing 4E within a month of launch, if not both.

There are some sock puppet accounts and people who aren't really ENWorlders, just people from other sites who are angry that are posting, but I'd say of actual ENWorld accounts 75% is a good number...heck it's probably too low.

I'm not trying to denigrate any of the folks who say "no way!" at this moment, by the way, I'm just that confident that 4E will be something good.

--Steve
 

SteveC said:
Well I would be happy to put a gentleman's bet together. I'd wager that at least 75% of the posters in the thread saying that they won't go to 4E, and weren't created in the last three months, (i.e., are posters with some standing on the board) will be posting about buying ot playing 4E within a month of launch, if not both.
I'm not interested. I'm specifically referring to the posters who claim that "everyone" will be playing 4E.
I'm sorry if that sounds harsh, but I do feel that I have significant disagreements with the fundamental game design principles behind 4E, at least as far as the designers have communicated them.
For example, "No more dead levels" is EXACTLY OPPOSITE to what I want. "Your wizard should never have to fall back on a crossbow" is also antithetical to what I'd want in playing a wizard.
I have thought a lot about what I want in a gaming system, and my opposition is not some reflexive dislike of something new.
 
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GVDammerung

First Post
mhensley said:
Fixed that for you.

Thank you but such was wholly unnecssary.

You are positing that Grognards dominate the message boards but not actual sales, personally or via their groups. This supposes that newer, shall we say younger, gamers, who grew up with these "computers" more intimately than any 'Nard, are somehow not represented on the dominate medium (the internet) of their generation as it concerns the sales of the game you would have them dominate. A Nixonian "silent majority" of young computer savy gamers that don't frequent message boards but dominate actual sales of D&D? And these are the same computer message board avoiders that Gleemax and DDI are intended to reach? How's that going to work? It doesn's add up.

Your hardcore are your Grognards; its how they got to be Grognards after all. Sure, a good game can grab some initial number of new players that outnumber the 'Nards but when the novelty wears off or the new hotness lures the newbies away, it is the Gorgnards who pay Wotc's bills, the Grognards who have the steady groups running for years. Grognards are the rock upon which D&D rests and the rock upon which 4e will, by one degree or another, flounder or succeed.

Wotc is going to put your "silent majority" theory to the test the more 4e kicks the Grognards to the curb. All prior editions have added to the number of Grognards, per force. 4e - the new edition - can either play to these dedicated, established players or go looking for newer ones in greater numbers. Nice idea but risky that last. 4e could try to split the difference but has chosen to go all in with the non-backwards compatible changes. The jury is out and won't be in until likely 18 months after 4e's release but if we see 5e in short order it will be the Grognards you will hear laughing. It will be Wotc who got kicked in the, well, their nards.
 

Doug McCrae

Legend
GVDammerung said:
it is the Gorgnards who pay Wotc's bills
Like the guy in this thread who said he hadn't bought a WotC product since 1998? Or the 1e boosters on ENWorld with usernames like 'GBarrelhouse' or 'TrampierFan99'? They don't make money for WotC. They never have. The only grognards that do are the 3e grognards. And despite the gnashing of teeth they are most likely to take the 4e plunge.

The GBarrelhouses are unsalvageable. They're too old, too set in their ways, for the most part. 3e grognards are more prepared to make a change, they may even have switched up with every previous edition from 1-3, as I did, which is strong evidence they'll do the same again.

4e - the new edition - can either play to these dedicated, established players or go looking for newer ones in greater numbers.
4e is playing to grognards - 3e grognards. After all 4e with its at will spells, per encounter powers, fighters that don't suck and video game monsters is a small step mechanically from late period 3e products which have all these things too.
 

Celebrim

Legend
Salt and pepper beard here.

The thing to keep in mind is that the designers of the game are almost always on average older than there player base. Those designers have one of two choices. Either they can design a game which appeals to themselves as older players, or else they can design a game which appeals to people younger than themselves.

The latter seems like the best option, but its not. The best option is to make a game as mature and sophisticated as you can tolerate. That way your player base never out grows the game.

Games which are written down to the percieved maturity level of the fan base always fail in the long run. 'Junior' versions of anything are never as enduring. Lasting children's literature always works at multiple levels, else very quickly the reader reaches a point that they are embarassed by thier former tastes and abandon them. Hense, the problem with music pitched to junior high kids. It's good for a quick sale, but its not a lasting phenomenom unless it grows up in a hurry. Even Harry Potter achieves its success by not only working on several maturity levels, but by growing up with its primary fan base.

I think there would be a temptation to write down to whatever is popular amongst 12 year olds currently. This is a temptation to be avoided IMO. Instead, ideas should be gathered I think from whatever is currently above the 12 year olds heads. RPG's always work on the level of 'killing and taking thier stuff'. That's a universal thrill. But you need more than that to endure.

D&D has been successful because it was an adult game written by adults for adults. Read the 1st edition DMG and you see not just a 30+ year old writer, but a 30+ year old writer whose fondness for military, mythological, and historical esoteria makes him seem even older than that. EGG was a grognard in both the old and new senses of the term write from the time he published the game. You don't out grow military, mythological, and historical esoteria easily. You grow into it and with it. Getting the kids on board is the easy part. Keeping them more than a few years or a few sessions is the hard part. I love the look of anime. But I find I have a hard time retaining my enthusiasm as a I age. So it is with the style of gaming 4e seems to promote.

Naruta? I suspect you out grow that as painfully and easily (and all the more painfully because it is easy) as you outgrow 'Gatchaman', GI Joe, 'Land of the Lost' and all the rest of the stuff I thought was cool as a kid. It might not seem like it at 20 or even 25, but come back and talk when you are 30.

It remains to be seen if the next incarnation of 4e will age as well as The Beatles or Bon Jovi or if it is New Kids on the Block or even New Coke. Anything is possible. Most likely the answer is somewhere in the middle. That's were I'd bet. My objections have never been that it is new. My objections remain the same:

1) I don't appear to be in the target audience.
2) The game doesn't appear to actually solve any of the problems I have.
3) The game doesn't go in the direction I find desirable.
4) It appears as if I'm being forced to buy into someone's homebrew setting. There is nothing wrong with homebrew settings - many are better than some officially supported settings that won't be named and this seems like a good one - but I don't like being forced to by offbeat setting material as part of the core rules.

Those are personal objections. They apply to me. They might not apply to you. If so, have fun.
 

Spatula

Explorer
Antonlowe said:
First, let me say that I deeply respect the opinions of our most veteran players and DMs. A recent poll of ENworld showed that over 80% of members played 1st edition. This seems really bad for the hobby as a whole. If you started playing the game when it first came out, this means you would be in your forties by now. Why is this bad? Well, I can tell you as someone who is 22, forty seems really old.
So being in your forites is bad because that seems really old to people who are 22.

It's "gRognards," by the way. With two "R"s.

Antonlowe said:
If the hobby is going to survive as a whole, then it needs to attract new, young players and DMs.
Very true.

Antonlowe said:
There has been a lot of hate concerning 4E. I would say that the sides stand at about 50/50. Why has this divided our community? Because WOC is changing things to appeal to new gamers? Guess what? If you want there to be a game in 20 years, then they have to attract new gamers.
WotC is changing things, yes. It's a bit of a leap on your part to say that they are changing it to appeal to new players, or that the changes will appeal to new players.

It has divided the community because WotC is changing the flavor of the game wholesale. Looking back on 3E, it changed the mechanics in a big way but left pretty much all the D&D flavor intact (aside from halflings). A 3E wizard isn't really that different from a 1E magic-user, for example. From everything we've seen, a wizard in 4e will be a radical departure from what has come before... really, it seems that a 4e anything will be completely unlike what has existed in any previous version of the game.

Antonlowe said:
So, before you start to rant in threads about how this and that are not how they did it back in the day, ask first "is this going to attract new players"?
If it was so easy to know what attracted new gamers... RPGs would be a lot more popular than they currently are.
 

Epic Meepo

Explorer
Plane Sailing said:
You seem to have missed out the long term plan of us grognards - we have been breeding and raising our own new generation of young RPG players!
QFT. In fact, I'm a second generation gamer, myself.

So before anyone out there writes off grognards as irrelevant, consider this: those grognards might not be buying any new D&D products for themselves, but what are they buying for their children? And what will their children be buying over the next few decades?
 

Spinachcat

First Post
A) Playing RPGs is a hobby.

B) Selling RPGs is a business.


A does not equal B

A can exist without B (especially with the internet)

A can not grow substantially without B

A depends on grognards (all hobbies exist because of the hardcore)

B does not depend on grognards
 


SteveC

Doing the best imitation of myself
Brother MacLaren said:
I'm not interested. I'm specifically referring to the posters who claim that "everyone" will be playing 4E.
I'm sorry if that sounds harsh, but I do feel that I have significant disagreements with the fundamental game design principles behind 4E, at least as far as the designers have communicated them.
For example, "No more dead levels" is EXACTLY OPPOSITE to what I want. "Your wizard should never have to fall back on a crossbow" is also antithetical to what I'd want in playing a wizard.
I have thought a lot about what I want in a gaming system, and my opposition is not some reflexive dislike of something new.
No problem. Anyone who says that everyone will be doing anything six months from now is speaking with a fair bit of hyperbole. I certainly wasn't saying that people don't have deep profound dislikes for what they've heard about 4E (which, quite honestly, isn't much yet). I'm simply saying, as I've said many times before, that most of them will be overcome by the shiny of the game and pick it up. I also trust the designers (especially Mike Mearls) to make a quality product. Will you do that? Well, I'll take you at your word and say, "no."

Frankly, if the complaints you list above (no dead levels and wizards always being able to do some magic) are at the core to what you want in D&D, I hope the designers do disappoint you, since I'm looking for a very different game than you are. I hope that both of us get what we want.

--Steve
 

Lanefan

Victoria Rules
Something that's occurred to me while catching up on the stupendous amount of reading this thread has generated since yesterday:

It wouldn't bother me in the slightest if WotC decided to release 4e this year, 5e next year, and 6e the year after IF they would provide official support* to all the various editions, past and present, side by side. That way everyone gets something approximating the game they want; it's all still D+D, and WotC sells more material overall.

* - this could include sanctioning the RPGA to run any published edition, offering Sage Advice support for any edition, publishing modules/expansions/settings for all the various editions, etc.

Where they lose my vote is in the hard change...one month they only support 3e, the next month 3e is kicked to the curb and they only support 4e. Why not support both?

Oh, and for clarity: I represent most if not all of the quasi-established definition of a grognard - mid-40's, still play 1e (and 3e), dont like change unless it makes sense to me. I'll probably pick up the 4e PH and DMG not long after release, just to see what's there, but at this point I rather doubt I'll be playing or running it. (though it *could* still blow my socks off to the point where I convert on the spot...)

Lanefan
 


Maggan

Writer for CY_BORG, Forbidden Lands and Dragonbane
Epic Meepo said:
QFT. In fact, I'm a second generation gamer, myself.

So before anyone out there writes off grognards as irrelevant, consider this: those grognards might not be buying any new D&D products for themselves, but what are they buying for their children? And what will their children be buying over the next few decades?

Well, my bet would be that the children will buy the most recent version. I have a hard time seeing any kind of snowball effect where the new gamers hunt down old copies of AD&D or pdf versions of the game, when they have a new and shiny version on the shelves.


Sure, some will hand down the old AD&D books, and the kids will love them, but I think the majority will go with the latest edition. Whichever that is.

/M
 

Simia Saturnalia

First Post
Ifurita'sFan said:
Quoted for truth.

They've lost my purchases already, and honestly I do hope the 4e fails miserably.

Why?

Because I'd rather see Hasbro sell the rights off to someone like Kenzer and co who would do the game justice and bring the game system to a state where both new and old time gamers would be happy.
Never happen; Hasbro has a long-standing history of clutching their IP, even those they're not currently marketing, like grim death. You're saying "I want D&D to be locked away in a filing cabinet until it dies completely".

Have fun with WoW!
Celebrim said:
D&D has been successful because it was an adult game written by adults for adults. Read the 1st edition DMG and you see not just a 30+ year old writer, but a 30+ year old writer whose fondness for military, mythological, and historical esoteria makes him seem even older than that. EGG was a grognard in both the old and new senses of the term write from the time he published the game. You don't out grow military, mythological, and historical esoteria easily. You grow into it and with it. Getting the kids on board is the easy part. Keeping them more than a few years or a few sessions is the hard part. I love the look of anime. But I find I have a hard time retaining my enthusiasm as a I age. So it is with the style of gaming 4e seems to promote.

Naruta? I suspect you out grow that as painfully and easily (and all the more painfully because it is easy) as you outgrow 'Gatchaman', GI Joe, 'Land of the Lost' and all the rest of the stuff I thought was cool as a kid. It might not seem like it at 20 or even 25, but come back and talk when you are 30.
I'm sorry, is there some way this doesn't say "My tastes, honed on 1e, are enduring. Your tastes, should 4e appeal to you, are juvenile and you just need some more time to realize that"?
 
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RPG_Tweaker

Explorer
Nah.

There are some long-time players that are misliking the proposed changes, but age isn't much of a factor here... considered opinions are.

I started with BD&D in '79, skipped 2E, and came back for 3E. I am cautiously optimistic about 4E.

I have some grognardy opinons about what classes and races should be included in the PHB and am a bit hesitant about the power-creep that seems to be invading the rules, but these aren't cranky-old-man cliché rants. I have genuine concerns that the new rules must allow me to continue my play-style preference and preserve my campaign without massive retcons.

Even teens, new to 3E, are angered they won't be able to play their gnome druid right out of the gate, and think tiefling warlocks are too emo.

And no matter what your age... anyone can despise Golden Wyvern Adept as a feat name.

It doesn't take a Grognard to have a conservative opinon regarding how extravagant changes "should" happen in the next ruleset, it just takes someone to like the "way" they are playing right now. But no matter how slow or fast the game changes over time whether for good or ill... change is inevitable.

Since, RPGs are primarily a hobby of comraderie and creativity, whether the game sticks close to its roots or becomes a WoD&D wuxia mutant... grognards are not killing D&D... it simply will not die.
 

Geron Raveneye

Explorer
Simia Saturnalia said:
Have fun with WoW!I'm sorry, is there some way this doesn't say "My tastes, honed on 1e, are enduring. Your tastes, should 4e appeal to you, are juvenile and you just need some more time to realize that"?

Looking for a way to read this in a better light? Want some help? :) Try reading it like this...
"From my point of view, the way 4E is promoted serves to easily bring kids on board as new gamers, but doesn't look like it is made with keeping them in the game for the next 20+ years as well."

Which, considering there will most likely be a 5th edition in under 10 years, is maybe not TOO far from the truth either if you think about it. Gary Gygax probably didn't think there would be a need for a 2nd Edition of AD&D when he put together AD&D 1E, after all...it was the first BIG RPG project in the world of tabletop games, and there wasn't quite as much experience on how the market works as there is today.

See, it's not that hard to NOT read personal insults into the posts of others. :)
 


Simia Saturnalia

First Post
Geron Raveneye said:
Looking for a way to read this in a better light? Want some help? :) Try reading it like this...
"From my point of view, the way 4E is promoted serves to easily bring kids on board as new gamers, but doesn't look like it is made with keeping them in the game for the next 20+ years as well."
...and why is it presumed that it won't keep them?

Because of the assumption that given time they'll "grow out of" the tastes that drew them to 4e, while previous editions feed tastes that are appropriate for "mature" gamers.

Context, and the poster in question, are important.


To which I say bollocks, let me hit something with a mountain already. :D
 

National Acrobat

First Post
tenkar said:
Kinda like Microsoft ending support for Win 98 and in short time XP as it has moved on to Vista?

The Windows OS analogy isn't a good one at this time, as Microsoft keeps pushing back the date to stop supporting XP because businesses are not buying Vista, mine included. The latest survey placed on 13% of US Businesses as having adopted Vista. XP still remains very popular with purchasers of computers, and Microsoft has acknowledged that they misjudged the reaction of the consumer to Vista.

Now, back to topic. I don't think dislike of a certain edition has anything to do with age. I've been playing dnd since the mid 70's, and I play 3.5. I think it has to do with comfort level, expectations and simply whether or not something appeals to you.

I like 1e and 3.5, and I have materials for both, but since I don't get to play regularly anymore due to time constraints, there isn't any incentive for my group to purchase all new rules and books when we can only get together once every 2 months to role play. Plus, we don't want to have to totally change our characters, which I have been told, won't convert, since we are in a 17th level game that has lasted for a long time.
 

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