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Are Gognards killing D&D?

JohnSnow said:
Whenever Microsoft launches a major upgrade for its OS, you have to buy all your programs over again. That's pretty similar.

Microsoft also charges $400 for a new OS. Surely you aren't suggesting...

Probably a topic for a technology forum at this point... :p
 

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Brother MacLaren said:
And if I could put money on the various predictions that "Everybody is going to 4E no matter what they say on the boards," I would.
Well I would be happy to put a gentleman's bet together. I'd wager that at least 75% of the posters in the thread saying that they won't go to 4E, and weren't created in the last three months, (i.e., are posters with some standing on the board) will be posting about buying ot playing 4E within a month of launch, if not both.

There are some sock puppet accounts and people who aren't really ENWorlders, just people from other sites who are angry that are posting, but I'd say of actual ENWorld accounts 75% is a good number...heck it's probably too low.

I'm not trying to denigrate any of the folks who say "no way!" at this moment, by the way, I'm just that confident that 4E will be something good.

--Steve
 

SteveC said:
Well I would be happy to put a gentleman's bet together. I'd wager that at least 75% of the posters in the thread saying that they won't go to 4E, and weren't created in the last three months, (i.e., are posters with some standing on the board) will be posting about buying ot playing 4E within a month of launch, if not both.
I'm not interested. I'm specifically referring to the posters who claim that "everyone" will be playing 4E.
I'm sorry if that sounds harsh, but I do feel that I have significant disagreements with the fundamental game design principles behind 4E, at least as far as the designers have communicated them.
For example, "No more dead levels" is EXACTLY OPPOSITE to what I want. "Your wizard should never have to fall back on a crossbow" is also antithetical to what I'd want in playing a wizard.
I have thought a lot about what I want in a gaming system, and my opposition is not some reflexive dislike of something new.
 
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mhensley said:
Fixed that for you.

Thank you but such was wholly unnecssary.

You are positing that Grognards dominate the message boards but not actual sales, personally or via their groups. This supposes that newer, shall we say younger, gamers, who grew up with these "computers" more intimately than any 'Nard, are somehow not represented on the dominate medium (the internet) of their generation as it concerns the sales of the game you would have them dominate. A Nixonian "silent majority" of young computer savy gamers that don't frequent message boards but dominate actual sales of D&D? And these are the same computer message board avoiders that Gleemax and DDI are intended to reach? How's that going to work? It doesn's add up.

Your hardcore are your Grognards; its how they got to be Grognards after all. Sure, a good game can grab some initial number of new players that outnumber the 'Nards but when the novelty wears off or the new hotness lures the newbies away, it is the Gorgnards who pay Wotc's bills, the Grognards who have the steady groups running for years. Grognards are the rock upon which D&D rests and the rock upon which 4e will, by one degree or another, flounder or succeed.

Wotc is going to put your "silent majority" theory to the test the more 4e kicks the Grognards to the curb. All prior editions have added to the number of Grognards, per force. 4e - the new edition - can either play to these dedicated, established players or go looking for newer ones in greater numbers. Nice idea but risky that last. 4e could try to split the difference but has chosen to go all in with the non-backwards compatible changes. The jury is out and won't be in until likely 18 months after 4e's release but if we see 5e in short order it will be the Grognards you will hear laughing. It will be Wotc who got kicked in the, well, their nards.
 

GVDammerung said:
it is the Gorgnards who pay Wotc's bills
Like the guy in this thread who said he hadn't bought a WotC product since 1998? Or the 1e boosters on ENWorld with usernames like 'GBarrelhouse' or 'TrampierFan99'? They don't make money for WotC. They never have. The only grognards that do are the 3e grognards. And despite the gnashing of teeth they are most likely to take the 4e plunge.

The GBarrelhouses are unsalvageable. They're too old, too set in their ways, for the most part. 3e grognards are more prepared to make a change, they may even have switched up with every previous edition from 1-3, as I did, which is strong evidence they'll do the same again.

4e - the new edition - can either play to these dedicated, established players or go looking for newer ones in greater numbers.
4e is playing to grognards - 3e grognards. After all 4e with its at will spells, per encounter powers, fighters that don't suck and video game monsters is a small step mechanically from late period 3e products which have all these things too.
 

Salt and pepper beard here.

The thing to keep in mind is that the designers of the game are almost always on average older than there player base. Those designers have one of two choices. Either they can design a game which appeals to themselves as older players, or else they can design a game which appeals to people younger than themselves.

The latter seems like the best option, but its not. The best option is to make a game as mature and sophisticated as you can tolerate. That way your player base never out grows the game.

Games which are written down to the percieved maturity level of the fan base always fail in the long run. 'Junior' versions of anything are never as enduring. Lasting children's literature always works at multiple levels, else very quickly the reader reaches a point that they are embarassed by thier former tastes and abandon them. Hense, the problem with music pitched to junior high kids. It's good for a quick sale, but its not a lasting phenomenom unless it grows up in a hurry. Even Harry Potter achieves its success by not only working on several maturity levels, but by growing up with its primary fan base.

I think there would be a temptation to write down to whatever is popular amongst 12 year olds currently. This is a temptation to be avoided IMO. Instead, ideas should be gathered I think from whatever is currently above the 12 year olds heads. RPG's always work on the level of 'killing and taking thier stuff'. That's a universal thrill. But you need more than that to endure.

D&D has been successful because it was an adult game written by adults for adults. Read the 1st edition DMG and you see not just a 30+ year old writer, but a 30+ year old writer whose fondness for military, mythological, and historical esoteria makes him seem even older than that. EGG was a grognard in both the old and new senses of the term write from the time he published the game. You don't out grow military, mythological, and historical esoteria easily. You grow into it and with it. Getting the kids on board is the easy part. Keeping them more than a few years or a few sessions is the hard part. I love the look of anime. But I find I have a hard time retaining my enthusiasm as a I age. So it is with the style of gaming 4e seems to promote.

Naruta? I suspect you out grow that as painfully and easily (and all the more painfully because it is easy) as you outgrow 'Gatchaman', GI Joe, 'Land of the Lost' and all the rest of the stuff I thought was cool as a kid. It might not seem like it at 20 or even 25, but come back and talk when you are 30.

It remains to be seen if the next incarnation of 4e will age as well as The Beatles or Bon Jovi or if it is New Kids on the Block or even New Coke. Anything is possible. Most likely the answer is somewhere in the middle. That's were I'd bet. My objections have never been that it is new. My objections remain the same:

1) I don't appear to be in the target audience.
2) The game doesn't appear to actually solve any of the problems I have.
3) The game doesn't go in the direction I find desirable.
4) It appears as if I'm being forced to buy into someone's homebrew setting. There is nothing wrong with homebrew settings - many are better than some officially supported settings that won't be named and this seems like a good one - but I don't like being forced to by offbeat setting material as part of the core rules.

Those are personal objections. They apply to me. They might not apply to you. If so, have fun.
 

Antonlowe said:
First, let me say that I deeply respect the opinions of our most veteran players and DMs. A recent poll of ENworld showed that over 80% of members played 1st edition. This seems really bad for the hobby as a whole. If you started playing the game when it first came out, this means you would be in your forties by now. Why is this bad? Well, I can tell you as someone who is 22, forty seems really old.
So being in your forites is bad because that seems really old to people who are 22.

It's "gRognards," by the way. With two "R"s.

Antonlowe said:
If the hobby is going to survive as a whole, then it needs to attract new, young players and DMs.
Very true.

Antonlowe said:
There has been a lot of hate concerning 4E. I would say that the sides stand at about 50/50. Why has this divided our community? Because WOC is changing things to appeal to new gamers? Guess what? If you want there to be a game in 20 years, then they have to attract new gamers.
WotC is changing things, yes. It's a bit of a leap on your part to say that they are changing it to appeal to new players, or that the changes will appeal to new players.

It has divided the community because WotC is changing the flavor of the game wholesale. Looking back on 3E, it changed the mechanics in a big way but left pretty much all the D&D flavor intact (aside from halflings). A 3E wizard isn't really that different from a 1E magic-user, for example. From everything we've seen, a wizard in 4e will be a radical departure from what has come before... really, it seems that a 4e anything will be completely unlike what has existed in any previous version of the game.

Antonlowe said:
So, before you start to rant in threads about how this and that are not how they did it back in the day, ask first "is this going to attract new players"?
If it was so easy to know what attracted new gamers... RPGs would be a lot more popular than they currently are.
 

Plane Sailing said:
You seem to have missed out the long term plan of us grognards - we have been breeding and raising our own new generation of young RPG players!
QFT. In fact, I'm a second generation gamer, myself.

So before anyone out there writes off grognards as irrelevant, consider this: those grognards might not be buying any new D&D products for themselves, but what are they buying for their children? And what will their children be buying over the next few decades?
 

A) Playing RPGs is a hobby.

B) Selling RPGs is a business.


A does not equal B

A can exist without B (especially with the internet)

A can not grow substantially without B

A depends on grognards (all hobbies exist because of the hardcore)

B does not depend on grognards
 


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