QFT.The Shaman said:A hero is defined by what s/he does, not by what s/he is
The Shaman said:A hero is defined by what s/he does, not by what s/he is.
Yes, but when my PC is courageously doing the right thing and facing down the minions of the evil mastermind, I'd like him to beat them, and not end up buried under a sign that says, "He tried his best, but it just wasn't good enough."The Shaman said:A hero is defined by what s/he does, not by what s/he is.
IMO.
Precisely. For this reason, I don't care for high stats, I don't care for elaborate backstories and I don't care for "living, breathing" worlds. What goes into the adventure matters, and what you do with your PC matters. To me, the rest is insignificant.The Shaman said:A hero is defined by what s/he does, not by what s/he is.
IMO.
It has been said that we are all bound by our experiences. They are the limits of our consciousness. An adventurer with no past is like a newborn babe, lacking the experiences necessary to survive without constant care and assistance. If the backstory is more elaborate than a sentence or two, that's a good thing, not a bad thing.Melan said:Precisely. For this reason, I don't care for high stats, I don't care for elaborate backstories and I don't care for "living, breathing" worlds. What goes into the adventure matters, and what you do with your PC matters. To me, the rest is insignificant.
For some people, obviously me included, its impossible to separate a 'living, breathing world' from 'what goes into the adventure'. One gives rise to the other.Melan said:...and I don't care for "living, breathing" worlds. What goes into the adventure matters, and what you do with your PC matters. To me, the rest is insignificant.