SemperJase said:A point I have raised more than once that hasn't been answered is that if it is not effective, why do trainers all over the country use roleplaying to learn and reinforce behavior?
Nobody's suggesting that D&D is a good source of history, either, so why are you making this argument? I mean, if you're trying to say that D&D doesn't have much in the way of actual facts to learn, then yeah, sure. The only FACTS one learns from D&D are game mechanics.JohnBrown said:I don’t think anyone would suggest that Star Trek is a good example of real space sciences, however.
You are evidently using the term development very differently than I would. To me, human development is all about learning. Unless you're suggesting your puberty was brought on by video games.Did Space Invaders play an important part in my development? Yes, (as embarrassing as that is to admit), but it didn’t actually teach me anything.
Well, sure, but the point is that D&D provides SOME education, as you have just stated here. That it's some unique, special education unavailable elsewhere has never been discussed, but as you say, there is SOME education taking place. Or at least there can be.Any activity that provides the same type of interaction will provide roughly the same education.
Is learning only about acquiring knowledge? Where does wisdom fit into your notion of learning? Would you call Socrates a teacher? And yet he possessed no knowledge himself -- he merely asked question after question until people were forced to face the truth. Clearly no knowledge has been imparted -- the knowledge already existed in the student's mind, but only through the exercise of Socrates' careful intelligence was it made apparent. Is this learning? Not as you seem to define it, and again, that's fine. Define your terms however you like.Going out and experiencing other cultures, and other points of view will impart much more knowledge than sitting around a table pretending to do so ever will.
Here is an answer to your point. It is effective.Originally mumbled by SemperJase:
A point I have raised more than once that hasn't been answered is that if it is not effective, why do trainers all over the country use roleplaying to learn and reinforce behavior?
JohnBrown said:Regardless, I mentioned history to illustrate something D&D could inspire one to learn more about (along with cultural differences, math, literature, etc.), but that D&D does not teach. My point is that many people in this thread are equating inspiration with education. Those two things are not the same. As I said before, Star Trek inspired many astronauts and scientists. Star Trek didn’t teach them to do their jobs. I am not sure I can make it any clearer than that.
You feel that education and inspiration are the same, and you are certainly entitled to that opinion. The definition of the word “teach” and the definition of the word “inspire” do not strongly support your point of view, however.
[dictionary definitions trivializing the discussion removed...]
Your points and mkletch's points are better defined by the word “inspire” than the word “teach” (or any of its synonyms: educate, instruct, etc.). Unless you were just feeling argumentative (which is fair enough), I am not sure why my desire to point out that these two things – while related – are not the same, bothers you so much? Inspiration is very necessary and valuable (as all three of us have already pointed out). To say they are the same cheapens one and over-inflates the other, however.
JohnBrown said:D&D imparts little to no real-world factual information. Little to no real-world wisdom is gained by playing the game. D&D is not a teaching tool. It inspires, but it does not teach.
JohnBrown said:Does the social interaction that accompanies playing D&D present an opportunity to learn? Yes, but replace D&D with tabletop WWII miniature game, a football game, going to work, or any number of other things where social interaction takes place, and the same sort learning takes place.
JohnBrown said:You “learn” from the interaction, not from the game.
JohnBrown said:As much as it may seem like semantics, it isn’t. Lets say there was a perfect computerized d20 representation of D&D that you can play solo (or those old “solo” adventures TSR put out many moons ago). You are playing D&D, but since you are by yourself, what social skills are you gaining? How are you learning to better interact with people? What new point of view are you experiencing?
JohnBrown said:It is the social interaction, not the game that teaches.
JohnBrown said:Comparing the role-playing that goes on in a classroom or therapist’s office to most D&D sessions is kind of like comparing “The Rise and Fall of the Spartans” on the History Channel to the movie “Clash of the Titians”. Both may be entertaining, but one is educational, while the other is not.
JohnBrown said:Playing a street urchin from the slums of Greyhawk, gives you no true insight on what it is like to be destitute.
JohnBrown said:Playing evil characters in D&D does not provide any meaningful insight into being truly evil or the effects that being evil have in the real world. D&D evil is victimless evil. It is evil done to and by imaginary people, who don’t scream in pain, mourn the loss of loved ones, or cry over their lost freedom.
JohnBrown said:The reason that I keep hammering this is simple. Overzealously promoting D&D’s ability to teach and influence one’s thoughts and points of view opens the door for D&D’s overzealous detractors. D&D is game (and a fun one at that), nothing more, and nothing less.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.