S
Sunseeker
Guest
These are largely visual effects. You still hit things with a stick, sometimes it's a bigger stick, sometimes it's a blunt stick, but it's still a stick. Sometimes you wear armor made from cows, sometimes you wear armor made from dragons, sometimes you wear armor made from metal.But barbarians and paladin can choose different weapons, armor, and weapon styles.
The end result is a AC of X and a weapon damage of 1dX or 2dX+mod. If weilding a mace is what makes your paladin so different from everyone else's then I suspect there is far more to it than the fact that your paladin wields a mace. I suspect you are RPing up the personal value of that mace to your character. Maybe its a defining feature of where your paladin was trained, maybe it's the symbol of his people or his god, but I think you're being disingenuous if you're going to argue that your paladin is "totally different!" because of a mace.
That's pretty much how all the melee classes play though. Once a paladin is out of spell slots, no more smite. Once a paladin is out of channel, no more heals, once a barbarian is out of rage, once a battlemaster is out of superiority dice, etc...Once a monk is out of ki, it's punch x3 over and over. Sure at low level you might get to pick weapon as your unarmed strike is weak. But you lose a lot of the incentives as you level and the class drops off in power if you don't follow conventional styles.
From playing a monk, I really disagree with this assessment.But I'm nontraditional in build too. And a lot of the monk seems to allow variation very early and coalesce into one style due to no support for any thing else and heavy reliance on FoB and Martial Art unarmed strikes.
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