CrimsonNeko
First Post
Yeah, but success allows them to entirely skip the main boss of the module. While the chance of success is low, it's cool that there are rules for the option at all that don't completely trivialize it.
CrimsonNeko said:Yeah, but success allows them to entirely skip the main boss of the module. While the chance of success is low, it's cool that there are rules for the option at all that don't completely trivialize it.
keterys said:I also took it as a 'during the fight' thing... which sounds great to me, I really want to do this. But I don't want it to be
'Do this crazy difficult skill challenge and you get... the same result as if you just won the fight! Well, and you take a lot of damage, making it less likely you win the fight!'
I mean. Umm.
CrimsonNeko said:Yeah, but success allows them to entirely skip the main boss of the module. While the chance of success is low, it's cool that there are rules for the option at all that don't completely trivialize it.
FireLance said:[SBLOCK]The primary skills for the challenge are Arcana (DC 22) and Religion (DC 22) and the PCs have to accumulate 8 successes before they get 4 failures. The character with the best chance of succeeding on the skill checks will only have a modifier of +10 to each by level 3, unless there are other ways to boost skill checks in the adventure. This means that the character only has a 45% chance of success for each skill check, and is thus most likely to score fewer successes than failures. Running the numbers, the chance of him actually succeeding is 6.1%, while the chance of failure is 93.9%.[/SBLOCK]Of course, this assumes that 1 successful skill check = 1 success, and a failed skill check = 1 failure. I suppose it is possible that you only get 1 failure if you fail the skill check by 5 or more, or you normally get 2 successes for a successful skill check, but if you are willing to score only 1 success, you can lower the DC by 5.
jaer said:As it stands with the skill challenge, there are three victories:
1. Win the challenge, win the fight: Portal is closed. The cake is delicious.
2. Lose/not even try the challenge, win the fight: Portal is half open. Either close it after, or it becomes Some Else's Problem (SEP).
3. Win the challenge, lose the fight: either the PCs died knowing the portal is closed, or they were driven off and escaped, leaving K alive but his plans thwarted.