the Jester
Legend
twobadcats said:I've never had this problem. It comes down more to organization than tactics. Poor tactics on the DM's part usually amount to things like forgetting a dragon can fly and running encounters off the cuff.
I keep a "combat playbook" with my DM notes when running D&D (I also use a battlemat and counters or minis to keep track). So my NPCs generally have a plan (or a note indicating they're disorganized and how they're disorganized) when going into combat.
I agree with both the statement about poor dm tactics and the solution. Just as in many modules there's a tactics section describing how the bad guy should act in combat, when I preplan things I tend to write up a 'tactics' section. I think it's virtually impossible for a dm to use a complicated villain with many different abilities to its fullest extent without preplanning. After all, the dm hasn't played the villain up from 1st level to 10th level. How can he really know all the guy's tricks like the back of his hand?