Marandahir
Crown-Forester (he/him)
I think that we're veering a bit off-topic here, and I apologize for my part in it (though I believe I ventured there so as to illustrate what I like and dislike about the power matrix of 4e).
The OP's question wasn't so much "is 5e or 4e better" nor was it "is 4e different from every other edition." The OP asked "Are powers samey." I certainly think that Essentials tried to make even basic actions live shoves framed like a power, so that you knew it was something in your toolbox of maneuvers.
I think perhaps where 4e made a misstep was Power Cards (which 5e has too! For spells and martial adept maneuvers and the like). These are GREAT and useful tools, in both editions. But they make the game feel more like a card game, where I have just these actions in my hand that I can play. At-Will actions I don't discard when I use, but Encounters I discard for the battle, and Dailies I discard for a whole in-game day!
We forget what else we can do. In that sense, the powers are same-y because they're all framed like cards.
In 5e, we still have power cards you can buy or print out your abilities on, but the edition assumes that you have a whole bunch of other actions, not just those on the cards. 4e PHB assumed that too, but it didn't highlight those other actions and choices, and then in Essentials actively hid them from the limelight when they made power-blocks for certain actions but not others over in the later chapters of the PHB.
I wonder what 4e play would look like if it was written like the 5e PHB, and whether this question of samey-ness would even have been asked.
The OP's question wasn't so much "is 5e or 4e better" nor was it "is 4e different from every other edition." The OP asked "Are powers samey." I certainly think that Essentials tried to make even basic actions live shoves framed like a power, so that you knew it was something in your toolbox of maneuvers.
I think perhaps where 4e made a misstep was Power Cards (which 5e has too! For spells and martial adept maneuvers and the like). These are GREAT and useful tools, in both editions. But they make the game feel more like a card game, where I have just these actions in my hand that I can play. At-Will actions I don't discard when I use, but Encounters I discard for the battle, and Dailies I discard for a whole in-game day!
We forget what else we can do. In that sense, the powers are same-y because they're all framed like cards.
In 5e, we still have power cards you can buy or print out your abilities on, but the edition assumes that you have a whole bunch of other actions, not just those on the cards. 4e PHB assumed that too, but it didn't highlight those other actions and choices, and then in Essentials actively hid them from the limelight when they made power-blocks for certain actions but not others over in the later chapters of the PHB.
I wonder what 4e play would look like if it was written like the 5e PHB, and whether this question of samey-ness would even have been asked.