Are PrC's too powerful?

So it's the prestige classes that are flawed and not the idea? or is it the idea that is flawed and that is why the prestige classes are thus?
 

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I don't believe the idea of PrCs is flawed. A LOT of PrCs are flawed, but not all. They can be balanced, flavorful enhancements to your charcter and game.
 

Valiant Heart:

While a dm appointed prc has certain powers which can possibly be emulated by clever spell research, I would not say that makes prcs redundant.

Some concepts go beyond the core classes and what the core classes are capable of. Dragon Disciple is a good example. You begin to take on characteristics of a dragon, the "cost" is levels. If you made the "cost" feats, it would be too easy, if the "cost" was spell research and exp usage (upon completion of the spell) its overly limited to wizards researching spells AND would be very difficult to balance properly. How many exp = wings and greater hit die?

The far easier answer is to create an alternate class (we'll call it a prestige class) which gives you virtual "dragon metamorphosis" levels. Taking these levels doesn't let you do any of the things your class normally does, except resist damage, make saving throws, and hit things, and we'll make a unique skill list.

Is it possible to have emulated this 10-level prc with feats, spell research, magic items, or divine intervention? Yeah. Which way is easier?

Someone quoted Monte Cook and his perception of a prestige class. I say his perception because even if the idea was wholly his from the beginning, it has grown beyond his initial concept. Prestige classes are a good way to reward PCs and NPCs for being part of a particular organization with unique powers.

Prcs are also a good way to emphasize certain aspects of a class. Take the Shifter, a prc which gains enhanced wildshaping abilities at the cost of spell use. Prcs can be used to make weak concepts viable. Take the int-based fighter, usually far inferior to a fighter based on any physical stat, but with the Duelist prc, it becomes possible.

Prcs can also make certain multiclass combinations that were feasible in the past (wiz/clr) possible again with a prc like Mystic Theurge. They can also emulate "kits" from previous editions like Thief-Acrobat. Finally prcs can be really "out there" and contain bizzare powers that you might not have dreamed of, like the oozemaster.

The well-built, balanced, and flavorful prcs are the reason I like them, and the reason I think it is a good mechanic. I could say the same thing about feats, but noone argues whether feats are overpowered (as a whole).

Technik
 

I have no problems with the idea of Prestige classes, but it seems a lot of folks treat them as the 3rd edition version of kits. PrC's need to be controlled by the DM. They should integrate into his campaign setting, and should not be dropped on him by a player who just laid his hands on the latest splatbook. I think you need to take a very selective approach to PrC's. None of the PrC's are broken, per se. It depends on your style of gaming. Some PrCs will suit a high magic, heroic storytelling, and heavy combat campaign much more than a dark, gritty, heavy intrigue one.
 

fett527 said:
I don't believe the idea of PrCs is flawed. A LOT of PrCs are flawed, but not all. They can be balanced, flavorful enhancements to your charcter and game.

Sounds like your'e just making excuses for a sloppy part of the game that never worked anyway except as a marketing ploy to kids. What's next toys? Oh ya thats right Hasbro is coming out with those ( miniatures, pre painted ) soon enough lol!
 
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Re: Re: Re: Re: Re: too powerful

Valiantheart said:

While we are at it lets design the arcane archer shall we?
Well lets see what we need:
1 Greater Magic Weapon - check
1 Spell or metamagic feat to tie a spell to an arrow - check
1 Low level spell to create a phase arrow - check
1 Mid level spell to make an arrow split and target a number of targets per caster level - check

Hey look you're done and all you had to do was a little spell research. Wow, didnt even have to change classes. Amazing.

How frickin' boring.
 


Theuderic said:


Sounds like your'e just making excuses for a sloppy part of the game that never worked anyway except as a marketing ploy to kids. What's next toys? Oh ya thats right Hasbro is coming out with those ( miniatures, pre painted ) soon enough lol!

No, I'm stating an opinion on an idea presented in the core rules that can add flavor to a character and campaign.
 



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