Weregrognard
First Post
My current group meets about once a month for a 4-5 hour session.  While I'm thankful that I can have a D&D campaign at all, I've come to the realization that at this rate it will take us half a year or so just to finish one published adventure.  This can sometimes feel unsatisfying for a DM despite the fun being in the actual playing.  Another issue that I've seen in the past is loss of interest in the long storyline on the part of the players, even with a recap each session.  OTOH, some of the most memorable adventures I've run have been short ones that concluded in 1-2 sessions.  I'm beginning to wonder whether it might be better to adopt the RPGA/convention model of adventure design: short, 4-5 hour self-contained adventures, some with overarching plotlines.
Anyone else feel this way? How have you dealt with this issue? Do you think there is a market for shorter adventures (perhaps at a cheaper price)?
				
			Anyone else feel this way? How have you dealt with this issue? Do you think there is a market for shorter adventures (perhaps at a cheaper price)?