Chacal
First Post
I've played with the (overpowered) idea of giving "racial templates" to simulate the flavor part of the prefered class game mechanism.
basically, it would have been something like a bunch of abilities at some levels, for free (I told you it was overpowered)
For instance, to simulate the magic nature of elves, the would have, regardless of their class, access to some cantrips (like gnomes) at 5th level, then some 1st lvl spells at 10th lvl and so on.
I would have used subsets of the "racial spelllists" that were posted on these boards some times ago.
For dwarves, I would have given endurance at 5th level, a DR 1/lethal (is there a way to write a DR that only work against fatigue/subdual damage ? ), a free fighter feat working only with one dwarven weapon.
I would have enhanced some of the racial skill bonus over time. (more hide for halflings, some kno(arcana) for elves, dwarven crafts for dwarves ...)
Humans already have a racial bonus that grows with levels (the +1 skill point), I would give them access to a chosen non-exclusive cross class skill as a class skill at some level.
There might be a way to balance this if there is a downside associated with each power, acording to the racial stereotypes.
I like the template way better than a class because it doesn't detract from the classes that the PCs want, just add some flavor associated with the race without having to take levels in the preferred class or the racial class.
Just some random thoughts ...
Chacal
basically, it would have been something like a bunch of abilities at some levels, for free (I told you it was overpowered)
For instance, to simulate the magic nature of elves, the would have, regardless of their class, access to some cantrips (like gnomes) at 5th level, then some 1st lvl spells at 10th lvl and so on.
I would have used subsets of the "racial spelllists" that were posted on these boards some times ago.
For dwarves, I would have given endurance at 5th level, a DR 1/lethal (is there a way to write a DR that only work against fatigue/subdual damage ? ), a free fighter feat working only with one dwarven weapon.
I would have enhanced some of the racial skill bonus over time. (more hide for halflings, some kno(arcana) for elves, dwarven crafts for dwarves ...)
Humans already have a racial bonus that grows with levels (the +1 skill point), I would give them access to a chosen non-exclusive cross class skill as a class skill at some level.
There might be a way to balance this if there is a downside associated with each power, acording to the racial stereotypes.
I like the template way better than a class because it doesn't detract from the classes that the PCs want, just add some flavor associated with the race without having to take levels in the preferred class or the racial class.
Just some random thoughts ...
Chacal