Basically, ranged combat used to be rough-to-impossible once groups got into close combat. Then each subsequent edition peeled away restrictive rules until now we have an edition of Dex-based archers firing bows at people in melee range with no fear, only disadvantage which is partially negated by Archery Fighting Style, and can be completely negated with a Feat, allowing an archer to fire as many attacks as they can with impunity at someone right in front of them waving a greatsword.Move back half your move and shoot at half the rate of fire is actually very similar to firing with disadvantage in some sense.... but its more costly because it requires the move.
2E rate of fire depended on the weapon. Bows were 2 arrows per round, while crossbows were every other round (fire, reload, fire).As an aside, I found a rule in the 2e PHB that says you can throw up to 3 darts in a turn, while you can fire unlimited arrows. That seems consistent with the rate of fire for thrown weapons in 5e- one in each hand, and one free item interaction.
Yeah sorry, I noticed the rule quickly while looking at other stuff, and I was thinking about the conversation about thrown weapons upthread, but you are correct, arrows are limited to 2 shots a round. Which I knew, so Gygax knows why I implied otherwise, lol.2E rate of fire depended on the weapon. Bows were 2 arrows per round, while crossbows were every other round (fire, reload, fire).
I guess my answer is only in comparison to martial melee types... I am ok with characters who hit level 10 feeling like paragons of their specialties someone on the verge of legendary... Robinhood and William Tell, or Hiawatha and Yu FeiBasically, ranged combat used to be rough-to-impossible once groups got into close combat. Then each subsequent edition peeled away restrictive rules until now we have an edition of Dex-based archers firing bows at people in melee range with no fear, only disadvantage which is partially negated by Archery Fighting Style, and can be completely negated with a Feat, allowing an archer to fire as many attacks as they can with impunity at someone right in front of them waving a greatsword.
Hence the question I had for the thread. Is this too good
increase all non finesse damage by one step.There are actually decent ideas on keeping ranged combat under control in there if you want to bring it down (Darn I actually want to bring melee combatants up to snuff instead of imposing a bunch of realism nerfs on the archers)