hong said:
If all paragon paths were for was extra ways to kill people, they wouldn't be required. Just have more class abilities. The point of having a new tier is because paragon characters are more than just heroic characters with bigger numbers. They play a different role within the milieu, as champions of a cause, protectors of a realm, legendary heroes, and so on. If that means "combat", well, then, I guess everything in the game is combat.
You're seeing a lot more here than I am. Other than the name, there's nothing that says that. Maybe I am misremembering, but I can't think of the paragon paths granting any out-of-combat powers or abilities. There's no mechanics to support your assertion. The difference between the paragon paths, mechanically, is the difference between "kill things with a sword", "kill things with fire", or "kill things by sneaking up on them". I don't remember any bonuses to Diplomacy under certain circumstances, or rights to social benefits (such as land or legal authority) or any such thing. Saying "Well, yeah, but the DM can just add those in!" just proves the OP's point --- there's almost no support, MECHANICALLY, for out of combat activities, other than skill challenges. (And there's no evident support for mechanics to make you better at them)
Same with Tiers. There's some fluff text about how this tier means that, but are there any mechanics? No. The only mechanical differences are those which affect a)killing monsters, and, b)taking their stuff. When you hit 11th level, do you get lands? A title? A retinue of servants? No. You get the ability to wear one magic ring. There's nothing which happens, MECHANICALLY, at 11th level which really changes the kind of adventures you can/should have; you can keep on killing monsters like you always did. Looking at the epic monsters we've seen, this won't ever change -- none of the epic monsters have town, nation, or world affecting powers. They are no more threatening to the world or the multiverse than an orc is, and you're no more heroic fighting them than you were fighting an orc. The numbers are bigger, that's all.
If you want more from the game than that, you can add it as the DM -- but you could do that in any edition, and 3rd edition, at least, had more mechanics for it. (Leadership feat, for one, and PrCs based on social position and designed to fit roles in a guild or society)